Difference between revisions of "API"

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m (→‎Public keys: Keys can be AP Keys)
 
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{{otherlang
 
   | noborder=true
 
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+
   | fr=FR:API
 
}}
 
}}
  
== Transport Tycoon API ==
 
Root API URI is the servers address
 
  
API is available per server instance
 
  
=== API Keys ===
+
= Transport Tycoon API =
  
TL;DR:
+
The api for TT follows a few standard principles:
Create a new key using '''/api key new'''
+
* Certain routes will return different data based on server
 +
* Every server requires a different URL to fetch data from, instead of one standardized URL
 +
* Legacy routes use the <code>'''/status'''</code> path in urls. <code>v1.api.tycoon</code> addresses are automatically routed with <code>/status</code>.
  
Add charges using '''/api key refill''' (adds 1000 charges for $1M)
+
== Available servers ==
 +
<span style="color:red">Note</span>: Secondary adress listings are the cfx.re proxy- usage is the same.
 +
{| class="article-table sortable" style="width: 100%;" |
 +
!data-sort-type="text" style="width: 33%" |'''Address'''
 +
!data-sort-type="text" style="width: 23%" |'''Server Name'''
 +
!data-sort-type="text" style="width: 43%" |'''Additional Information'''
 +
|-
 +
|'''v1.api.tycoon.community/main (currently unavailable)'''
 +
tycoon-2epova.users.cfx.re/status
 +
|Server 1
 +
|
 +
|-
 +
|'''v1.api.tycoon.community/beta (currently unavailable)'''
 +
tycoon-njyvop.users.cfx.re/status
 +
|Server 2 (Beta)
 +
|Beta server, data could end up being different compared to other servers
 +
|-
  
 +
|'''lite.tycoon.community'''
 +
tycoon-dgpvx3.users.cfx.re
 +
|[LITE] Transportation
 +
|Runs a different gamemode, does not respond to standard Transport Tycoon API calls. <code>sessionmanager/players.json</code> will fetch a list of players.
 +
|}
 +
 +
=== Server list CDN file ===
 +
 +
Tycoon's CDN hosts a permanent JSON file that returns a list of servers, their player information endpoint, and a template for formatting API URL calls to each server. In addition to the main Transport Tycoon servers, it also includes information for the [LITE] Transportation server.
 +
The file is available at <code>https://cdn.tycoon.community/servers.json</code>.
 +
 +
== API Keys ==
 +
 +
TL;DR: Create a new key using <code>/api private new</code>
 +
 +
Add charges using <code>/api private refill</code> (adds 1000 charges for $1M)
 +
 +
Add <code>x</code> charges using <code>/api private refill x</code> (adds x charges for $1000 * <code>x</code>)
  
 
The API requires an API Key to access most features.
 
The API requires an API Key to access most features.
  
Each key has a limited amount of API calls (also called charges), which is consumed every time an API call is made using the key.
+
Each key has a limited amount of API calls (also called charges), which are consumed every time an API call is made using the key. Additional charges can be purchased in game using the <code>/api private refill</code> command at the cost of $1000 (in-game money) per charge. Any user can generate an API key; this key is said user's private key. (Make sure you keep it safe!) To generate a key, use the <code>/api private new</code> command in game. If you already have a key generated, the old one will be deleted and a new one will take its place. When you generate a key for the first time, it will come with some free charges allowing you to test the API for free. The API key can be copied using the <code>/api private copy</code> command, which will display the key for you to copy to your clipboard. Any user with a linked Discord account will receive a Discord role upon refilling their keys.
 +
 
 +
== Public keys ==
 +
 
 +
Public keys are keys that can be used to access a players account information without needing that player's API key and charges.
 +
These keys change the target account from the API key's owner to the Public key's owner.
 +
The public key cannot be used as an API key, and only works when passed along-side a valid API key.
 +
The public key can be an API key, and data will be based on this Public Key
 +
 
 +
To generate a public key, use <code>/api public generate</code>
 +
 
 +
== Privacy related options ==
 +
 
 +
As the API has become more and more commonly used, it is now possible to restrict access to your player/personal data so that only your API key can query it. In order to restrict access, do <code>/api lock</code> in game, and privacy will be enabled.
 +
 
 +
== API Endpoints ==
 +
 
 +
=== General notes ===
 +
 
 +
* API keys should be sent as headers, like such: <code>X-Tycoon-Key: [api-key]</code>
 +
* Public keys are sent with the <code>X-Tycoon-Public-Key: [public-key]</code> header
 +
* Each endpoint here will mention if a key is required to be used. Note that currently, every route which requires a key will only use 1 charge per request.
 +
* Typically, this data is returned as JSON, unless explicitly mentioned.
 +
* Most routes will have a response header called <code>X-Tycoon-Charges</code>, which will give you the number of charges remaining after the request.
 +
 
 +
==== Standard status codes ====
  
Additional charges can be purchased in-game using the '''/api key refill''' command at the cost of $1000 (in-game money) per charge.
+
* 400 Bad Request - invalid endpoint
 +
* 401 Unauthorized - An API key is required for the route
 +
* 402 Payment Required - No API charges remaining
 +
* 403 Forbidden - Invalid API key or Invalid public key
 +
* 404 Not Found - Invalid API route
  
Any user can generate an API key, this key is said users private key.
+
<hr></hr>
  
To generate a key, use the '''/api key new''' command in-game.
+
=== Endpoints List ===
  
If you already have a key generated, the old one will be deleted and a new one takes its place.
+
==== <code>GET /endpoints.json</code> ====
 +
Returns all available endpoints of the target server. This returned value should always be the same regardless of which server it's used on (excluding beta and/or event).<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
  
When you generate a key for the first time, it will come with some free charges allowing you to test the API for free.
+
'''Response data:'''
 +
<pre>
 +
[
 +
  ...
 +
  "/faction/balance.json",
 +
  "/charges.json",
 +
  ...
 +
]
 +
</pre>
  
The API Key can be copied using the '''/api key copy''' command. (This will show your key on screen!)
+
=== Main endpoints ===
  
=== For developers ===
+
==== <code>GET /alive</code> ====  
The API Key must be placed as an `X-Tycoon-Key` header.
+
This endpoint is simply designed to be used as a status check for the API.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>204 NO CONTENT</code>
 +
* '''Requires key''': <code>false</code>
  
=== Key Related Endpoints ===
+
==== <code>GET /charges.json</code> ====
 +
Used to check how many charges are left on the specific key. Will not use an API charge.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
  
/charges.json
+
'''Response data:'''
Returns the amount of charges left (does not cost charges to check)
+
An array where index 0 is the amount of charges remaining
 +
<pre>
 +
[xxxx]
 +
</pre>
  
=== Legend ===
+
==== <code>GET /economy.csv</code> ====
type name (data type and a property name)
+
Fetches general info about the economy of TT, such as the amount of billionaires, etc.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>false</code>
  
type? name (data type may vary based on data context)
+
'''Response data:'''
 +
The response is a large CSV file separated with semicolons, with a lot of data about the economy in Transport Tycoon.
 +
<pre>
 +
Time;Debt;Money;Debts;Millionaires;Billionaires;Users;Players
 +
1580811614;14255411890;1106983649214;10361;14458;179;316329;40
 +
</pre>
  
type! name (data might not exist based on data context)
+
==== <code>GET /skillrotation.json</code> ====
'''Note:''' Array data types do not contain named properties, the names used here are for clarifiation
+
==== <code>GET /sotd.json</code> ====
 +
Fetches the current skill rotation for the servers<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
  
=== Get world information for online players ===
+
'''Response data:'''
Returns a list of all online players with positional data.
+
<pre>
 +
{
 +
  "aptitude": "trucking/postop", // Skill component
 +
  "short": "PostOP",
 +
  "bonus": 33, // Bonus Percentage (25-50)
 +
  "skill": "PostOP" // Name of the skill it applies to
 +
}
 +
</pre>
  
Their current mode of transportation and some other details are also included.
+
==== <code>GET /racing/tracks.json</code> ====
 +
Fetches general info about TT races.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
  
This endpoint is used to produce the servers livemap.
+
'''Response data:'''
 +
<pre>
 +
{
 +
  ...
 +
  {
 +
    "index": 1,
 +
    "name": "TTfred",
 +
    "wr": {
 +
      "vehicle": "On Foot",
 +
      "time": 759614,
 +
      "date": 1644171709000.0,
 +
      "name": "IFS™"
 +
    },
 +
    "class": "Cars",
 +
    "length": 28167,
 +
    "type": "ground"
 +
  },
 +
  ...
 +
}
 +
</pre>
  
GET /status/map/positions.json
+
==== <code>GET /dealership.json</code> ====
object
+
Fetches data about the current dealership rotation.<br>
- int time
+
'''Response:'''
- array[array player] data
+
* '''Code:''' <code>200 OK</code>
-- string name
+
* '''Requires key''': <code>true</code>
-- int source
 
-- int user_id
 
-- vec3 position
 
-- object owned_vehicles
 
--- object[string vehicle_type]!
 
---- string vehicle_spawn
 
-- object vehicle
 
--- int vehicle_class
 
--- string vehicle_type
 
--- int! model
 
--- string! vehicle_label
 
--- string! vehicle_name
 
--- bool? has_trailer
 
--- string! trailer
 
--- string! vehicle_spawn
 
-- object job
 
--- string group
 
--- string name
 
  
=== Get server details and online players ===
+
'''Response data:'''
Returns the servers name and details, as well as data for every player online.
+
<pre>
 +
{
 +
  "Premium": [
 +
      {
 +
          "name": "Patriot Stretch",
 +
          "price": 500000,
 +
          "model": "patriot2"
 +
      },
 +
      ...
 +
  ],
 +
  "Offroad": [
 +
      {
 +
          "name": "Bifta",
 +
          "price": 5000,
 +
          "model": "bifta"
 +
      },
 +
      ...
 +
  ],
 +
  ...
 +
}
 +
</pre>
  
This endpoint is used to produce the server list: http://connect.tycoon.community/
+
=== Server-specific endpoints ===
  
GET /status/widget/players.json
+
==== <code>GET /weather.json</code> ====
object
+
Fetches info about the current weather on the server, including how long until it changes.<br>
- object server
+
'''Response:'''
-- string name
+
* '''Code:''' <code>200 OK</code>
-- string motd
+
* '''Requires key''': <code>true</code>
-- string number
 
-- string region
 
-- string beta
 
-- string uptime
 
-- int limit
 
- array[array player] players
 
-- string name
 
-- int source
 
-- int user_id
 
-- string? avatar
 
-- bool staff
 
-- string job_name
 
-- bool whitelist
 
  
=== Get Online Players ===
+
'''Response data:'''
Returns a list of online players
+
<pre>
 +
{
 +
  "minute": 36,
 +
  "hour": 16,
 +
  "weather": "CLEAR" // The current weather on the server
 +
}
 +
</pre>
  
GET /status/players.json
+
==== <code>GET /forecast.json</code> ====
array players
+
Fetches info about the current forecast on the server.<br>
- string name
+
'''Response:'''
- int? source
+
* '''Code:''' <code>200 OK</code>
- int user_id
+
* '''Requires key''': <code>true</code>
  
=== Airline Routes ===
+
'''Response data:'''
Returns the active Airline Pilot routes on the server
+
<pre>
 +
[
 +
  'CLEAR',      'OVERCAST',
 +
  'EXTRASUNNY', 'CLEARING',
 +
  'RAIN',      'RAIN',
 +
  'RAIN',      'CLOUDS',
 +
  'FOGGY'
 +
]
 +
</pre>
  
GET /status/airline.json
+
==== <code>GET /airline.json</code> ====
object
+
Returns the current active destinations for players doing airline.<br>
- object[string player] player
+
'''Response:'''
-- string plane
+
* '''Code:''' <code>200 OK</code>
-- object destination
+
* '''Requires key''': <code>true</code>
--- float x
 
--- float y
 
--- float z
 
--- float h
 
--- string airport
 
--- string name
 
-- bool atTerminal
 
  
=== Get resource configurations ===
+
'''Response data:'''
This can be used to easily get vector data for routes etc. in certain jobs
+
<pre>
Not all resources have viewable configs
+
{
 +
  "875": [ // Route number
 +
    "Velum", // Vehicle model / name
 +
    { // Destination
 +
      "z": 20.51197052002,
 +
      "y": 6583.7412109375,
 +
      "x": 2777.1384277344,
 +
      "h":  47.063835144043,
 +
      "airport": "MGA"
 +
      "name": "Mount Gordo Terminal 3"
 +
    },
 +
    false, // Boarding/arrived (set once the plane is unloading)
 +
    41306 // vRP id
 +
  ]
 +
}
 +
</pre>
  
GET /status/config/[resource]
+
==== <code>GET /players.json</code> ====
returns a raw .lua file dump
+
Fetches basic data about the current players on the server.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>false</code>
  
=== Top10 Stats ===
+
'''Response data:'''
Returns a list of the top 10 for the stat in descending order.<br>
+
<pre>
Note: Usernames are kinda unreliable so likely theyll be malformed or include invalid characters.
+
{
 +
  "players": [
 +
    [
 +
      "xxxx", // [0] user name
 +
      895, //    [1] source id
 +
      41306 //  [2] vRP id
 +
    ],
 +
  ]
 +
}
 +
</pre>
  
Some valid stats:<br>
+
==== <code>GET /map/positions.json</code> ====
firefighter_streak_record<br>
+
Fetches the data of players, including position and vehicle data, along with each player's last 30 locations separated by around 500 milliseconds.<br>
omni_void_leaderboard<br>
+
'''Note: the position history doesn't seem to apply to every player, so make sure to check if this data exists first!'''<br>
ems_streak_record<br>
+
'''Response:'''
houses_crafted<br>
+
* '''Code:''' <code>200 OK</code>
toll_paid<br>
+
* '''Requires key''': <code>true</code>
 +
 
 +
'''Response data:'''
 +
<pre>{
 +
  "players": [
 +
    [
 +
      "xxxx", // Player name
 +
      820, // Source ID (FiveM assigned plyr ID)
 +
      41306, // vRP id
 +
      { // Position
 +
        "z": 16.24852180480957, // Current X coordinate
 +
        "y": 5180.30029296875,  // Current Y coordinate
 +
        "x": -2179.143798828125 // Current Z coordinate
 +
      },
 +
      { // Vehicle Data
 +
        "vehicle_type": "helicopter",
 +
        "vehicle_name": "Maverick",
 +
        "vehicle_label": "MAVERICK",
 +
        "vehicle_class": 15, // Vehicle class id, see https://docs.fivem.net/natives/?_0x29439776AAA00A62
 +
        "vehicle_spawn": "maverick",
 +
        "owned_vehicles": {
 +
          "trailer": "drybulktr",
 +
          "cab": "urnext",
 +
          "car": "rc350"
 +
        },
 +
        "vehicle_model": -1660661558, // Model hash
 +
        "trailer": "",
 +
        "has_trailer": false
 +
      },
 +
      { // Job data
 +
        "group": "firefighter",
 +
        "name": "Firefighter"
 +
      },
 +
      [ // Incremental position history
 +
        [
 +
          78, //    Incremental index
 +
          3612.8, // X
 +
          3766.1, // Y
 +
          32.3    // Z
 +
        ],
 +
        [
 +
          79,
 +
          3612.8,
 +
          3766.1,
 +
          32.3
 +
        ],
 +
        ...
 +
      ]
 +
    ]
 +
  ],
 +
  "caches": 6648,
 +
  "requests": 6834
 +
}</pre>
 +
 
 +
==== <code>GET /widget/players.json</code> ====
 +
Fetches basic data about the current players on the server.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>false</code>
 +
 
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "server": {
 +
    "number": "1",
 +
    "dxp": [
 +
      true, // Dxp active
 +
      "xxxx", // Dxp host
 +
      22474824, // Time remaining
 +
      0, // Extra DXP time
 +
      6325176 // How long the Dxp has been active
 +
    ],
 +
    "limit": 128, // Player limit
 +
    "region": "OS",
 +
    "uptime": "14h 25m",
 +
    "beta": "",
 +
    "motd": "",
 +
    "name": ""
 +
  },
 +
  "players": [
 +
    [
 +
      "xxxx", // Username
 +
      895, // Source ID (FiveM assigned plyr ID)
 +
      434912, // vRP id
 +
      "img", // Avatar url
 +
      false, // Staff
 +
      "Train Conductor", // Job
 +
      false // Donator
 +
    ]
 +
  ]
 +
}
 +
</pre>
 +
 
 +
<hr></hr>
 +
 
 +
=== Global endpoints ===
 +
These endpoints ''should'' return data regardless of the server they are run on (excluding Beta and [LITE]). These endpoints are related to user data.
 +
 
 +
==== <code>GET /top10/[statName]</code> ====
 +
Fetches the top 10 info for the specific stat. Available stats:<br>
 +
<pre>
 +
firefighter_streak_record
 +
omni_void_leaderboard
 +
ems_streak_record
 +
ems_deliveries
 +
houses_crafted
 +
toll_paid
 +
trap_paid
 
drops_collected
 
drops_collected
 +
quarry_excavate
 +
quarry_coop
 +
quarry_deliver
 +
quarry_solo
 +
vehicles_crafted
 +
eastereggs_pickup
 +
maid_maxscans
 +
maid_ticket
 +
</pre>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "code": "200",
 +
  "stat": "toll_paid",
 +
  "top": [
 +
    {
 +
      "amount": 14765137,
 +
      "username": "xxxxx",
 +
      "user_id": 41306
 +
    },
 +
    ...
 +
  ]
 +
}
 +
</pre>
 +
 +
==== <code>GET /racing/map/[id]</code> ====
 +
Fetches the name and blip information about a race.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "finish": {
 +
    "blip": 26739008,
 +
    "x": -2169.2763671875,
 +
    "z": 16.877534866333,
 +
    "y": 5195.4794921875,
 +
    "h": 0.68444913625717
 +
  },
 +
  "checkpoints": [
 +
    { ... },
 +
    ...
 +
  ],
 +
  "start": {
 +
    ...
 +
  },
 +
  "name": "TTfred"
 +
}
 +
</pre>
 +
 +
==== <code>GET /config/[resourceName]</code> ====
 +
Pulls the config.lua of specific server resources which support this. Available resources:
 +
{|class="article-table  sortable" style="width: 100%;"
 +
|-
 +
! data-sort-type="text" style="width: 20%" |'''Type/Job'''
 +
! data-sort-type="text" style="width: 80%" |'''Config Path'''
 +
|-
 +
| Bus Job || omni_busdriver
 +
|-
 +
| Business || omni_businesses
 +
|-
 +
| Garbage Collector || omni_garbage
 +
|-
 +
| Heli Job || omni_helitour
 +
|-
 +
| EMS/Paramedic || omni_paramedic
 +
|-
 +
| Conductor || omni_pax
 +
|-
 +
| Postop Ground || omni_postop_ground
 +
|-
 +
| Postop Air || omni_postop_air
 +
|-
 +
| Self Storages || omni_self_storage
 +
|-
 +
| Houses, Stuff in Houses || vrp
 +
|-
 +
| RTS Ground (Vehicles, Locations) || rts_ground
 +
|-
 +
| Tycoons Custom Vehicle Classes || custom-vehicle-classes
 +
|}
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>false</code>
 +
 +
'''Response data:'''
 +
The lua file which configures the given resource.
 +
<pre>
 +
--[[ omni_businesses CONFIG 1/1 (sh_businesses.lua) ]]--
 +
BUSINESSES = {
 +
  {
 +
      name = "Jonny Tung",
 +
      id = "biz_tung",
 +
      cost = 25*10^6,
 +
      reqlvl = {"@business.business.>61"},
 +
      visuallvl = "62",
 +
      position = {name = "Jonny Tung", x = -902.894836, y = -227.015121, z = 39.818169, h = 331.733337}, -- glitchdetector (3)
 +
      special = {
 +
          {type = "special", name = "Location", x = -905.682617, y = -232.291809, z = 39.818180, h = 137.194992},
 +
          {type = "garage", name = "Garage", x = -900.111206, y = -201.733612, z = 38.247940, h = 71.658554}, -- glitchdetector (3)
 +
      },
 +
  }
 +
  ...
 +
</pre>
 +
 +
==== <code>GET /snowflake2user/[discordId]</code> ====
 +
Converts the discord snowflake into a vRP id, for use in other endpoints.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "code": "200",
 +
  "user_id": 41306,
 +
  "discord_id": 138725221749358592,
 +
  "type": "linked"
 +
}
 +
</pre>
 +
 +
==== <code>GET /streak/[vRPid]</code> ====
 +
Get users streak.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "data": {
 +
    "days": 72,
 +
    "record": 49,
 +
    "streak": 49
 +
  },
 +
  "code": "200",
 +
  "user_id": 56112
 +
}
 +
</pre>
 +
 +
==== <code>GET /getuserbiz/[vRPid]</code> ====
 +
Get users owned businesses.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "code": "200",
 +
  "businesses": {
 +
    "biz_vespucci_masks": 14 // [id]: level
 +
  },
 +
  "user_id": 41306
 +
}
 +
</pre>
 +
 +
==== <code>GET /ownedvehicles/[vRPid]</code> ====
 +
Get users owned vehicles.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "code": "200",
 +
  "vehicles": {
 +
    "trailers2": ["trailer", 2750], // Model: array[class, inventory_size]
 +
    "vestra": ["aircraft", 30],
 +
    "bmx": ["bicycle", 10],
 +
    "neon": ["car", 10],
 +
    "hakuchou": ["bike", 10],
 +
    "hauler2": ["cab", 10]
 +
  },
 +
  "user_id": 41306
 +
}
 +
</pre>
 +
 +
==== <code>GET /trunks/[vRPid]</code> ====
 +
Get users vehicle inventories.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
    "user_id": 256983,
 +
    "code": "200",
 +
    "trunks": [
 +
        {
 +
            "inventory": {},
 +
            "type": "aircraft",
 +
            "vehicle": "a320"
 +
        },
 +
        {
 +
            "inventory": {
 +
                "upgrade_kit_primo2": {
 +
                    "amount": 1
 +
                },
 +
                "fridge_airline_meal": {
 +
                    "amount": 668
 +
                }
 +
            },
 +
            "type": "aircraft",
 +
            "vehicle": "a330neo"
 +
        },
 +
        {
 +
            "inventory": {},
 +
            "type": "helicopter",
 +
            "vehicle": "volatus"
 +
        }
 +
    ]
 +
}
 +
</pre>
 +
 +
 +
==== <code>GET /deadliest_catch.json</code> ====
 +
Get users placed pots.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
* '''Accepts Public Key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
[
 +
    ...,
 +
    {
 +
        "position": {
 +
            "y": -5161.54150390625,
 +
            "z": 0.21182405948638,
 +
            "x": 4909.94287109375
 +
        },
 +
        "age": 951507,  // Seconds since pot was placed
 +
        "type": "crab"
 +
    },
 +
    ...
 +
]
 +
</pre>
 +
 +
==== <code>GET /stats/[vRPid]</code> ====
 +
Returns users stats
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  ...
 +
  {
 +
    "stat": "quarry_coop",
 +
    "name": "Contributed Quarry Deliveries",
 +
    "amount": 446
 +
  },
 +
  ...
 +
}
 +
</pre>
 +
==== <code>GET /storages/[vRPid]</code> ====
 +
Returns users storages
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
'''Response data:'''
 +
<pre>
 +
{
 +
    "user_id": 256983,
 +
    "code": "200",
 +
    "storages": [
 +
        {
 +
            "inventory": {
 +
                "gut_knife_fade|132": {
 +
                    "amount": 1
 +
                },
 +
                "liberty_voucher_goods": {
 +
                    "amount": 168
 +
                }
 +
            },
 +
            "name": "bctp"
 +
        },
 +
        {
 +
            "inventory": {},
 +
            "name": "tsu"
 +
        }
 +
    ]
 +
}
 +
</pre>
 +
==== <code>GET /racing/races/[vRPid]</code> ====
 +
Returns users racing stats
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  ...
 +
  {
 +
    "track_id": -1837157281,
 +
    "time": 50636,
 +
    "vehicle": "Visione",
 +
    "achieved": 1642359702000.0,
 +
    "user_id": 56112
 +
  },
 +
  ...
 +
}
 +
</pre>
 +
 +
==== <code>GET /data/[vRPid]</code> ====
 +
Get users data, such as inventory, clothing, and more.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{ // Too much data to display and annotate, try and experiment, and dont be afraid to ask around!
 +
  "code": "200",
 +
  "data_type": "data_offline",
 +
  "user_id": 41306,
 +
  "data": {
 +
    "inventory": {
 +
      "job_card|mechanic|Mechanic": {
 +
        "amount": 10
 +
      }
 +
    }
 +
  }
 +
  ...
 +
}
 +
</pre>
 +
 +
==== <code>GET /dataadv/[vRPid]</code> ====
 +
Get users data with more detailed item info (weight, name, etc).<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "amount": 185,
 +
  "weight": 0.0,
 +
  "name": "<span style=\"color:lawngreen\">Sandwich</span>"
 +
},
 +
</pre>
 +
 +
==== <code>GET /chest/[chestName]</code> ====
 +
Allows you to fetch the items inside of chests.<br>
 +
'''Chest naming scheme cheatsheat:'''
 +
* Fetch vehicle storage: <code>u[vRPid]veh_[vehClass]_[model]</code>
 +
* Fetch home storage: <code>u[vRPid]home</code>
 +
* Fetch backpack storage: <code>u[vRPid]backpack</code>
 +
* Fetch faction storage: <code>self_storage:[vRPid]:faq_[factionId]:chest</code>
 +
* Other storage: <code>self_storage:[vRPid]:[storageId]:chest</code>
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "data":  {
 +
    "refined_flint":  {
 +
      "amount":  288
 +
    },
 +
    "scrap_gravel":  {
 +
      "amount":  48
 +
    },
 +
    "tcargodust":  {
 +
      "amount":  1650
 +
    },
 +
    "refined_sand":  {
 +
      "amount":  504
 +
    }
 +
  },
 +
  "code":  "200",
 +
  "data_type":  "chest",
 +
  "chest":  "self_storage:41306:faq_56:chest"
 +
}
 +
</pre>
 +
 +
==== <code>GET /wealth/[vRPid]</code> ====
 +
Returns users wealth
 +
 +
'''Note: User Must be online to obtain wealth Data'''
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "user_id": 256983,
 +
  "wallet": 101256983,
 +
  "bank": 0,
 +
  "loan": 0,
 +
  "code": "200"
 +
}
 +
</pre>
 +
 +
==== <code>GET /iteminfo/[itemid]</code> ====
 +
Returns item info
 +
*Item IDs returned by the API in requests such as DataAdv can be used as-is
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "item_id": "itemid", // Same as input, always returned
 +
  "name": "Item Name",
 +
  "weight": 0.0,
 +
  "description": "Description", // As seen in the in-game M-menu (HTML included)
 +
  "exists": true // Does the requested item id resolve to an actual item?
 +
}
 +
</pre>
 +
 +
<hr></hr>
 +
 +
=== Faction endpoints ===
 +
This data also fits under the "Global endpoint" category, however, there are many faction-related endpoints, so it's simpler to combine them into one small section.<br>
 +
Do note, all endpoints except <code>GET /getuserfaq/[vRPid]</code> are related to the faction the key creator or public key is in and may require a certain rank in the faction.
 +
 +
==== <code>GET /getuserfaq/[vRPid]</code> ====
 +
Returns the faction the user is in, if in any.<br>
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
    "is_in_faction": true,
 +
    "faction_id": 56,
 +
    "code": "200",
 +
    "user_id": xxxxx
 +
}
 +
</pre>
 +
 +
==== <code>GET /faction/size.json</code> ====
 +
Returns the amount of members in faction.<br>
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
* '''Accepts Public Key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
[787] // 0: Member count
 +
</pre>
 +
 +
==== <code>GET /faction/members.json</code> ====
 +
Returns the info of the members in a faction.<br>
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
* '''Accepts Public Key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
  { // Most of this data is self explanatory
 +
    "earned": 2199936,
 +
    "management": 0,
 +
    "user_id": 1,
 +
    "admin": 0,
 +
    "recruiter": 1,
 +
    "username": [ // Username as UTF-16 character codes
 +
        67,
 +
        111,
 +
        108,
 +
        108,
 +
        105,
 +
        110,
 +
        115
 +
    ],
 +
    "joined": 1608662095000.0 // Timestamp of when the user joined
 +
  }
 +
]
 +
</pre>
 +
 +
==== <code>GET /faction/perks.json</code>  ====
 +
Returns the amount of perks a faction has<br>
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
* '''Accepts Public Key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
[39] // 0: Perk amount
 +
</pre>
 +
 +
==== <code>GET /faction/balance.json</code> ====
 +
Returns the factions balance<br>
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
* '''Accepts Public Key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
[107965.0] // 0: Faction balance
 +
</pre>
 +
 +
==== <code>GET /faction/info.json</code> ====
 +
Returns some basic faction info<br>
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
* '''Accepts Public Key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "tag": "The Corrupt",
 +
  "faction_id": 56,
 +
  "name": "CoCo"
 +
}
 +
</pre>
 +
 +
<hr></hr>
 +
 +
=== Company endpoints ===
 +
 +
==== <code>GET /companies/rts/ground.json</code> ====
 +
Returns ground vehicles avaiblile to deliver<br>
 +
Returns empty if not opened the menu
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
* '''Accepts Public key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
"vehicles": [
 +
  "brutus ",
 +
  "infernus",
 +
  "fugitive",
 +
  "romero",
 +
  "formula",
 +
  "zr350ta",
 +
  "iwagen",
 +
  "blazer3"
 +
]
 +
}
 +
</pre>
 +
 +
==== <code>GET /companies/pigs/party.json</code> ====
 +
Returns information of ongoing pigs heist<br>
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
"master": { // Heist Leader
 +
  "source": 662, // Server player id
 +
  "ready": true,
 +
  "cut": 2 // Number of successful heists
 +
},
 +
"take": 0, // Total stolen money of current heist
 +
"slaves": [
 +
  {
 +
  "source": 661, // Server player id
 +
  "ready": true,
 +
  "cut": 1 // Number of successful heist locations
 +
  }
 +
],
 +
"kills": 0, // Number of A.I. enemies killed
 +
"limit": 1024 // Total players allowed in a heist - hardcoded 1024
 +
}
 +
</pre>
 +
 +
 +
<hr></hr>
 +
 +
=== [LITE] endpoints ===
 +
These endpoints are specific to the [LITE] Transportation server and are not shared with the main Transport Tycoon servers.
 +
 +
==== <code>GET sessionmanager/players.json</code> ====
 +
Returns a list of players, similar to the main servers' <code>widget/players.json</code>.
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires key''': <code>false</code>
  
GET /status/top10/[stat]
+
'''Response data:'''
object
+
<pre>
-array top
+
{
-- int user_id
+
  "server": {
-- string user_name
+
    "number": "",
-- int stat_count
+
    "dxp": [false],
[[Category:Development]]
+
    "motd": "",
 +
    "beta": "",
 +
    "name": "[LITE] Transportation",
 +
    "region": "",
 +
    "uptime": "50h 12m",
 +
    "limit": 32
 +
  },
 +
  "players": [
 +
    [
 +
      "Username1",
 +
      "91",      // Source ID? (FiveM-assigned player ID)
 +
      "91",
 +
      false,
 +
      false,
 +
      "Trucker", // Job
 +
      false
 +
    ],
 +
    ...
 +
  ]
 +
}
 +
</pre>

Latest revision as of 18:11, 12 February 2024

French Dutch



Contents

Transport Tycoon API

The api for TT follows a few standard principles:

  • Certain routes will return different data based on server
  • Every server requires a different URL to fetch data from, instead of one standardized URL
  • Legacy routes use the /status path in urls. v1.api.tycoon addresses are automatically routed with /status.

Available servers

Note: Secondary adress listings are the cfx.re proxy- usage is the same.

Address Server Name Additional Information
v1.api.tycoon.community/main (currently unavailable)

tycoon-2epova.users.cfx.re/status

Server 1
v1.api.tycoon.community/beta (currently unavailable)

tycoon-njyvop.users.cfx.re/status

Server 2 (Beta) Beta server, data could end up being different compared to other servers
lite.tycoon.community

tycoon-dgpvx3.users.cfx.re

[LITE] Transportation Runs a different gamemode, does not respond to standard Transport Tycoon API calls. sessionmanager/players.json will fetch a list of players.

Server list CDN file

Tycoon's CDN hosts a permanent JSON file that returns a list of servers, their player information endpoint, and a template for formatting API URL calls to each server. In addition to the main Transport Tycoon servers, it also includes information for the [LITE] Transportation server. The file is available at https://cdn.tycoon.community/servers.json.

API Keys

TL;DR: Create a new key using /api private new

Add charges using /api private refill (adds 1000 charges for $1M)

Add x charges using /api private refill x (adds x charges for $1000 * x)

The API requires an API Key to access most features.

Each key has a limited amount of API calls (also called charges), which are consumed every time an API call is made using the key. Additional charges can be purchased in game using the /api private refill command at the cost of $1000 (in-game money) per charge. Any user can generate an API key; this key is said user's private key. (Make sure you keep it safe!) To generate a key, use the /api private new command in game. If you already have a key generated, the old one will be deleted and a new one will take its place. When you generate a key for the first time, it will come with some free charges allowing you to test the API for free. The API key can be copied using the /api private copy command, which will display the key for you to copy to your clipboard. Any user with a linked Discord account will receive a Discord role upon refilling their keys.

Public keys

Public keys are keys that can be used to access a players account information without needing that player's API key and charges. These keys change the target account from the API key's owner to the Public key's owner. The public key cannot be used as an API key, and only works when passed along-side a valid API key. The public key can be an API key, and data will be based on this Public Key

To generate a public key, use /api public generate

Privacy related options

As the API has become more and more commonly used, it is now possible to restrict access to your player/personal data so that only your API key can query it. In order to restrict access, do /api lock in game, and privacy will be enabled.

API Endpoints

General notes

  • API keys should be sent as headers, like such: X-Tycoon-Key: [api-key]
  • Public keys are sent with the X-Tycoon-Public-Key: [public-key] header
  • Each endpoint here will mention if a key is required to be used. Note that currently, every route which requires a key will only use 1 charge per request.
  • Typically, this data is returned as JSON, unless explicitly mentioned.
  • Most routes will have a response header called X-Tycoon-Charges, which will give you the number of charges remaining after the request.

Standard status codes

  • 400 Bad Request - invalid endpoint
  • 401 Unauthorized - An API key is required for the route
  • 402 Payment Required - No API charges remaining
  • 403 Forbidden - Invalid API key or Invalid public key
  • 404 Not Found - Invalid API route

Endpoints List

GET /endpoints.json

Returns all available endpoints of the target server. This returned value should always be the same regardless of which server it's used on (excluding beta and/or event).
Response:

  • Code: 200 OK
  • Requires key: true

Response data:

[
  ...
  "/faction/balance.json",
  "/charges.json",
  ...
]

Main endpoints

GET /alive

This endpoint is simply designed to be used as a status check for the API.
Response:

  • Code: 204 NO CONTENT
  • Requires key: false

GET /charges.json

Used to check how many charges are left on the specific key. Will not use an API charge.
Response:

  • Code: 200 OK
  • Requires key: true

Response data: An array where index 0 is the amount of charges remaining

[xxxx]

GET /economy.csv

Fetches general info about the economy of TT, such as the amount of billionaires, etc.
Response:

  • Code: 200 OK
  • Requires key: false

Response data: The response is a large CSV file separated with semicolons, with a lot of data about the economy in Transport Tycoon.

Time;Debt;Money;Debts;Millionaires;Billionaires;Users;Players
1580811614;14255411890;1106983649214;10361;14458;179;316329;40

GET /skillrotation.json

GET /sotd.json

Fetches the current skill rotation for the servers
Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
  "aptitude": "trucking/postop", // Skill component 
  "short": "PostOP",
  "bonus": 33, // Bonus Percentage (25-50)
  "skill": "PostOP" // Name of the skill it applies to
}

GET /racing/tracks.json

Fetches general info about TT races.
Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
  ...
  {
    "index": 1,
    "name": "TTfred",
    "wr": {
      "vehicle": "On Foot",
      "time": 759614,
      "date": 1644171709000.0,
      "name": "IFS™"
    },
    "class": "Cars",
    "length": 28167,
    "type": "ground"
  },
  ...
}

GET /dealership.json

Fetches data about the current dealership rotation.
Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
   "Premium": [
       {
           "name": "Patriot Stretch",
           "price": 500000,
           "model": "patriot2"
       },
       ...
   ],
   "Offroad": [
       {
           "name": "Bifta",
           "price": 5000,
           "model": "bifta"
       },
       ...
   ],
   ...
}

Server-specific endpoints

GET /weather.json

Fetches info about the current weather on the server, including how long until it changes.
Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
  "minute": 36,
  "hour": 16, 
  "weather": "CLEAR" // The current weather on the server
}

GET /forecast.json

Fetches info about the current forecast on the server.
Response:

  • Code: 200 OK
  • Requires key: true

Response data:

[
  'CLEAR',      'OVERCAST',
  'EXTRASUNNY', 'CLEARING',
  'RAIN',       'RAIN',
  'RAIN',       'CLOUDS',
  'FOGGY'
]

GET /airline.json

Returns the current active destinations for players doing airline.
Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
  "875": [ // Route number
    "Velum", // Vehicle model / name
    { // Destination
      "z": 20.51197052002,
      "y": 6583.7412109375,
      "x": 2777.1384277344,
      "h":  47.063835144043,
      "airport": "MGA"
      "name": "Mount Gordo Terminal 3"
    },
    false, // Boarding/arrived (set once the plane is unloading)
    41306 // vRP id
  ]
}

GET /players.json

Fetches basic data about the current players on the server.
Response:

  • Code: 200 OK
  • Requires key: false

Response data:

{
  "players": [
    [
      "xxxx", // [0] user name
      895, //    [1] source id
      41306 //   [2] vRP id
    ],
  ]
}

GET /map/positions.json

Fetches the data of players, including position and vehicle data, along with each player's last 30 locations separated by around 500 milliseconds.
Note: the position history doesn't seem to apply to every player, so make sure to check if this data exists first!
Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
  "players": [
    [
      "xxxx", // Player name
      820, // Source ID (FiveM assigned plyr ID)
      41306, // vRP id
      { // Position
        "z": 16.24852180480957, // Current X coordinate
        "y": 5180.30029296875,  // Current Y coordinate
        "x": -2179.143798828125 // Current Z coordinate
      },
      { // Vehicle Data
        "vehicle_type": "helicopter",
        "vehicle_name": "Maverick",
        "vehicle_label": "MAVERICK",
        "vehicle_class": 15, // Vehicle class id, see https://docs.fivem.net/natives/?_0x29439776AAA00A62
        "vehicle_spawn": "maverick",
        "owned_vehicles": {
          "trailer": "drybulktr",
          "cab": "urnext",
          "car": "rc350"
        },
        "vehicle_model": -1660661558, // Model hash
        "trailer": "",
        "has_trailer": false
      },
      { // Job data
        "group": "firefighter",
        "name": "Firefighter"
      },
      [ // Incremental position history
        [
          78, //     Incremental index
          3612.8, // X
          3766.1, // Y
          32.3    // Z
        ],
        [
          79,
          3612.8,
          3766.1,
          32.3
        ],
        ...
      ]
    ]
  ],
  "caches": 6648,
  "requests": 6834
}

GET /widget/players.json

Fetches basic data about the current players on the server.
Response:

  • Code: 200 OK
  • Requires key: false

Response data:

{
  "server": {
    "number": "1",
    "dxp": [
      true, // Dxp active
      "xxxx", // Dxp host
      22474824, // Time remaining
      0, // Extra DXP time
      6325176 // How long the Dxp has been active
    ],
    "limit": 128, // Player limit
    "region": "OS",
    "uptime": "14h 25m",
    "beta": "",
    "motd": "",
    "name": ""
  },
  "players": [
    [
      "xxxx", // Username
      895, // Source ID (FiveM assigned plyr ID)
      434912, // vRP id
      "img", // Avatar url
      false, // Staff
      "Train Conductor", // Job
      false // Donator
    ]
  ]
}

Global endpoints

These endpoints should return data regardless of the server they are run on (excluding Beta and [LITE]). These endpoints are related to user data.

GET /top10/[statName]

Fetches the top 10 info for the specific stat. Available stats:

firefighter_streak_record
omni_void_leaderboard
ems_streak_record
ems_deliveries
houses_crafted
toll_paid
trap_paid
drops_collected
quarry_excavate
quarry_coop
quarry_deliver
quarry_solo
vehicles_crafted
eastereggs_pickup
maid_maxscans
maid_ticket

Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
  "code": "200",
  "stat": "toll_paid",
  "top": [
    {
      "amount": 14765137,
      "username": "xxxxx",
      "user_id": 41306
    },
    ...
  ]
}

GET /racing/map/[id]

Fetches the name and blip information about a race.
Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
  "finish": {
    "blip": 26739008,
    "x": -2169.2763671875,
    "z": 16.877534866333,
    "y": 5195.4794921875,
    "h": 0.68444913625717
  },
  "checkpoints": [
    { ... },
    ...
  ],
  "start": {
    ...
  },
  "name": "TTfred"
}

GET /config/[resourceName]

Pulls the config.lua of specific server resources which support this. Available resources:

Type/Job Config Path
Bus Job omni_busdriver
Business omni_businesses
Garbage Collector omni_garbage
Heli Job omni_helitour
EMS/Paramedic omni_paramedic
Conductor omni_pax
Postop Ground omni_postop_ground
Postop Air omni_postop_air
Self Storages omni_self_storage
Houses, Stuff in Houses vrp
RTS Ground (Vehicles, Locations) rts_ground
Tycoons Custom Vehicle Classes custom-vehicle-classes

Response:

  • Code: 200 OK
  • Requires key: false

Response data: The lua file which configures the given resource.

--[[ omni_businesses CONFIG 1/1 (sh_businesses.lua) ]]--
BUSINESSES = {
  {
      name = "Jonny Tung",
      id = "biz_tung",
      cost = 25*10^6,
      reqlvl = {"@business.business.>61"},
      visuallvl = "62",
      position = {name = "Jonny Tung", x = -902.894836, y = -227.015121, z = 39.818169, h = 331.733337}, -- glitchdetector (3)
      special = {
          {type = "special", name = "Location", x = -905.682617, y = -232.291809, z = 39.818180, h = 137.194992},
          {type = "garage", name = "Garage", x = -900.111206, y = -201.733612, z = 38.247940, h = 71.658554}, -- glitchdetector (3)
      },
  }
  ...

GET /snowflake2user/[discordId]

Converts the discord snowflake into a vRP id, for use in other endpoints.
Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
  "code": "200",
  "user_id": 41306,
  "discord_id": 138725221749358592,
  "type": "linked"
}

GET /streak/[vRPid]

Get users streak.
Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
  "data": {
    "days": 72,
    "record": 49,
    "streak": 49
  },
  "code": "200",
  "user_id": 56112
}

GET /getuserbiz/[vRPid]

Get users owned businesses.
Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
  "code": "200",
  "businesses": {
    "biz_vespucci_masks": 14 // [id]: level
  },
  "user_id": 41306
}

GET /ownedvehicles/[vRPid]

Get users owned vehicles.
Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
  "code": "200",
  "vehicles": {
    "trailers2": ["trailer", 2750], // Model: array[class, inventory_size]
    "vestra": ["aircraft", 30],
    "bmx": ["bicycle", 10],
    "neon": ["car", 10],
    "hakuchou": ["bike", 10],
    "hauler2": ["cab", 10]
  },
  "user_id": 41306
}

GET /trunks/[vRPid]

Get users vehicle inventories.
Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
    "user_id": 256983,
    "code": "200",
    "trunks": [
        {
            "inventory": {},
            "type": "aircraft",
            "vehicle": "a320"
        },
        {
            "inventory": {
                "upgrade_kit_primo2": {
                    "amount": 1
                },
                "fridge_airline_meal": {
                    "amount": 668
                }
            },
            "type": "aircraft",
            "vehicle": "a330neo"
        },
        {
            "inventory": {},
            "type": "helicopter",
            "vehicle": "volatus"
        }
    ]
}


GET /deadliest_catch.json

Get users placed pots.
Response:

  • Code: 200 OK
  • Requires key: true
  • Accepts Public Key: true

Response data:

[
    ...,
    {
        "position": {
            "y": -5161.54150390625,
            "z": 0.21182405948638,
            "x": 4909.94287109375
        },
        "age": 951507,  // Seconds since pot was placed
        "type": "crab"
    },
    ...
]

GET /stats/[vRPid]

Returns users stats

Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
  ...
  {
    "stat": "quarry_coop",
    "name": "Contributed Quarry Deliveries",
    "amount": 446
  },
  ...
}

GET /storages/[vRPid]

Returns users storages

Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
    "user_id": 256983,
    "code": "200",
    "storages": [
        {
            "inventory": {
                "gut_knife_fade|132": {
                    "amount": 1
                },
                "liberty_voucher_goods": {
                    "amount": 168
                }
            },
            "name": "bctp"
        },
        {
            "inventory": {},
            "name": "tsu"
        }
    ]
}

GET /racing/races/[vRPid]

Returns users racing stats

Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
  ...
  {
    "track_id": -1837157281,
    "time": 50636,
    "vehicle": "Visione",
    "achieved": 1642359702000.0,
    "user_id": 56112
  },
  ...
}

GET /data/[vRPid]

Get users data, such as inventory, clothing, and more.
Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{ // Too much data to display and annotate, try and experiment, and dont be afraid to ask around!
  "code": "200",
  "data_type": "data_offline",
  "user_id": 41306,
  "data": {
    "inventory": {
      "job_card|mechanic|Mechanic": {
        "amount": 10
      }
    }
  }
  ...
}

GET /dataadv/[vRPid]

Get users data with more detailed item info (weight, name, etc).
Response:

  • Code: 200 OK
  • Requires key: true

Response data:

 
{
  "amount": 185,
  "weight": 0.0,
  "name": "<span style=\"color:lawngreen\">Sandwich</span>"
},

GET /chest/[chestName]

Allows you to fetch the items inside of chests.
Chest naming scheme cheatsheat:

  • Fetch vehicle storage: u[vRPid]veh_[vehClass]_[model]
  • Fetch home storage: u[vRPid]home
  • Fetch backpack storage: u[vRPid]backpack
  • Fetch faction storage: self_storage:[vRPid]:faq_[factionId]:chest
  • Other storage: self_storage:[vRPid]:[storageId]:chest

Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
  "data":  {
    "refined_flint":  {
      "amount":  288
    },
    "scrap_gravel":  {
      "amount":  48
    },
    "tcargodust":  {
      "amount":  1650
    },
    "refined_sand":  {
      "amount":  504
    }
  },
  "code":  "200",
  "data_type":  "chest",
  "chest":  "self_storage:41306:faq_56:chest"
}

GET /wealth/[vRPid]

Returns users wealth

Note: User Must be online to obtain wealth Data

Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
  "user_id": 256983,
  "wallet": 101256983,
  "bank": 0,
  "loan": 0,
  "code": "200"
}

GET /iteminfo/[itemid]

Returns item info

  • Item IDs returned by the API in requests such as DataAdv can be used as-is

Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
  "item_id": "itemid", // Same as input, always returned
  "name": "Item Name",
  "weight": 0.0,
  "description": "Description", // As seen in the in-game M-menu (HTML included)
  "exists": true // Does the requested item id resolve to an actual item?
}

Faction endpoints

This data also fits under the "Global endpoint" category, however, there are many faction-related endpoints, so it's simpler to combine them into one small section.
Do note, all endpoints except GET /getuserfaq/[vRPid] are related to the faction the key creator or public key is in and may require a certain rank in the faction.

GET /getuserfaq/[vRPid]

Returns the faction the user is in, if in any.

Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
    "is_in_faction": true,
    "faction_id": 56,
    "code": "200",
    "user_id": xxxxx
}

GET /faction/size.json

Returns the amount of members in faction.

Response:

  • Code: 200 OK
  • Requires key: true
  • Accepts Public Key: true

Response data:

[787] // 0: Member count

GET /faction/members.json

Returns the info of the members in a faction.

Response:

  • Code: 200 OK
  • Requires key: true
  • Accepts Public Key: true

Response data:

  { // Most of this data is self explanatory
    "earned": 2199936,
    "management": 0,
    "user_id": 1,
    "admin": 0,
    "recruiter": 1,
    "username": [ // Username as UTF-16 character codes
        67,
        111,
        108,
        108,
        105,
        110,
        115
    ],
    "joined": 1608662095000.0 // Timestamp of when the user joined
  }
]

GET /faction/perks.json

Returns the amount of perks a faction has

Response:

  • Code: 200 OK
  • Requires key: true
  • Accepts Public Key: true

Response data:

[39] // 0: Perk amount

GET /faction/balance.json

Returns the factions balance

Response:

  • Code: 200 OK
  • Requires key: true
  • Accepts Public Key: true

Response data:

[107965.0] // 0: Faction balance

GET /faction/info.json

Returns some basic faction info

Response:

  • Code: 200 OK
  • Requires key: true
  • Accepts Public Key: true

Response data:

{
  "tag": "The Corrupt",
  "faction_id": 56,
  "name": "CoCo"
}

Company endpoints

GET /companies/rts/ground.json

Returns ground vehicles avaiblile to deliver
Returns empty if not opened the menu

Response:

  • Code: 200 OK
  • Requires key: true
  • Accepts Public key: true

Response data:

{
 "vehicles": [
  "brutus ",
  "infernus",
  "fugitive",
  "romero",
  "formula",
  "zr350ta",
  "iwagen",
  "blazer3"
 ]
}

GET /companies/pigs/party.json

Returns information of ongoing pigs heist

Response:

  • Code: 200 OK
  • Requires key: true

Response data:

{
 "master": { // Heist Leader
  "source": 662, // Server player id
  "ready": true,
  "cut": 2 // Number of successful heists
 },
 "take": 0, // Total stolen money of current heist
 "slaves": [
  {
   "source": 661, // Server player id
   "ready": true,
   "cut": 1 // Number of successful heist locations
  }
 ],
 "kills": 0, // Number of A.I. enemies killed
 "limit": 1024 // Total players allowed in a heist - hardcoded 1024
}



[LITE] endpoints

These endpoints are specific to the [LITE] Transportation server and are not shared with the main Transport Tycoon servers.

GET sessionmanager/players.json

Returns a list of players, similar to the main servers' widget/players.json.

Response:

  • Code: 200 OK
  • Requires key: false

Response data:

{
  "server": {
    "number": "",
    "dxp": [false],
    "motd": "",
    "beta": "",
    "name": "[LITE] Transportation",
    "region": "",
    "uptime": "50h 12m",
    "limit": 32
  },
  "players": [
    [
      "Username1",
      "91",      // Source ID? (FiveM-assigned player ID)
      "91",
      false,
      false,
      "Trucker", // Job
      false
    ],
    ...
  ]
}