Difference between revisions of "Changelogs"

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[[Category:Changelog]]
 
[[Category:Changelog]]

Revision as of 01:49, 14 April 2020

Simulator Radio:

  • Current song is now shown when listening to the station
  • Notifications in chat when the presenter changes
  • You can now submit song requests from the game using /simrad
  • The amount of players listening with you is now shown

Cargo Pilot:

  • Increased Experience gained per cargo based on quantity delivered
  • Increased money earned per cargo based on quantity delivered

Companies:

  • Fixed a bug where RTS vehicles remained after being abandoned
  • Removed POA from the CollinsCo Cabbie route

Backpacks:

  • Added backpacks
  • Backpacks are small secondary inventories
  • Having a backpack in your inventory shows an extra menu option "Open Backpack"
  • The backpack works like an Ender Chest in Minecraft does, it's one inventory per person
  • You can not put backpacks in backpacks (this isn't Tibia)

Prospecting:

  • Added additional areas for prospecting zones to appear
  • Added some extra items to the drop tables
  • Added usage options to some prospecting items
  • Added backpacks to rare loot tables

Bugfixes:

  • You now get fireworks when leveling up a virtual level

Trucking and similar Cargo jobs:

  • When buying, selling and converting cargo, you can now use your Trunk directly
  • While the Trunk menu is open, items will be taken from and added to the Trunk instead of your inventory
  • This removes the need to constantly put and take cargo within the trunk
  • If you do not have a trunk open, it will instead use your inventory
  • Jobs such as Trucking, Cargo Pilot and various other similar jobs all benefit from this

Re-worked Cargo Piloting:

  • Added Cargo stops to all major airports
  • Removed Cargo variations in place for a single cargo type
  • You now gain Player and Strength skill EXP from cargo
  • Cargo price now scales with your level, meaning you get paid more as you level up
  • Each airport has a selection of new airports to deliver to
  • You unlock new route paths between airports as you level up
  • Cargo will eventually deplete in high-demand areas, meaning that longer routes are more sustainable
  • Cargo no longer has multiple possible destinations, you select your next destination when loading new cargo

Fishing:

  • Added different tiers of Tackles, they're consumed when fishing and improve catch speed
  • Tackle can be obtained from Prospecting or from Tackle Boxes (also from Prospecting)
  • Added the Shiny Rod, which allows you to fish non-stop for 5 minutes before it breaks
  • Increased Gut Knife upgrade chance when gutting fish
  • Increased chance of getting higher tier knives from upgrades
  • Added a new type of StatTrak Gut Knife

Prospecting:

  • Lowered Prospecting Scanner price to 10 Skill Tokens (in Market (Fishing / Diving))
  • Added more types of items to find, and added actual inventory items
  • Added higher rarity loot tables, some of the better ones even announce in chat!
  • Added various rare and previously unobtainable items to rare drop tables
  • Added Tackles for Fishing
  • Prospecting now yields Mining and Strength experience
  • The available prospecting zone is picked out at random from a set of locations
  • Fixed a softlock when entering vehicles while Prospecting

Jobs:

  • Train job now automatically cancels when you leave your train
  • Added Player and Strength EXP yields to Cargo Pilot
  • You no longer receive Cargo Pilot Vouchers
  • Increased Cargo Pilot EXP to make up for the lost vouchers
  • Added Player and Trucking EXP yields to Garbage job
  • Lowered amount of Garbage Vouchers received during the Garbage job (end bonus still remains!)

Garages:

  • Garage now automatically reloads when purchasing a new vehicle
  • Added an LSC notification when you spawn uncustomized vehicles
  • Saved Extra Parts now apply automatically
  • Osprey and Avenger now appear under the Planes category of your garage

Los Santos Customs:

  • Renamed "Respray" to "Respray & Paintjobs"
  • Moved "Liveries" into Respray & Paintjobs category
  • Added "Extra Parts" menu to toggle vehicle extras (for certain vehicles)

Radio:

  • Added Simulator Radio (simulatorradio.com) as an in-game radio station
  • Custom radios now play when using Mobile Radio

HUD/UI:

  • Runway HUD now displays runway nicknames (main, side, jet)
  • You can now navigate back from transformer sub-menus (trucking locations et al.)

Companies:

  • Fixed an exploit where PIGS heists would resume after being cancelled

Vehicles:

  • Visual cargo now loads when you spawn your vehicle (currently only for Speedo Express)
  • Added radar to PostOP JU-52
  • Speedo Express now has at least 30 kg of trunk space (incorrectly had 10 kg for new players)
  • Replaced train horns
  • Possible fix to broke bale trailer(?)
  • Osprey and Avenger now appear under the Planes category of your garage

Mount Gordo Airport:

  • Added Mount Gordo Airport (MGA), a replacement for PIA
  • Moved Airline Pilot locations to MGA (from PIA)
  • Added Repair Point to MGA
  • Added Fuel Station to MGA
  • Moved blips and markers to MGA (from PIA)
  • Changed all item text from PIA to MGA
  • Moved Imperial Airlines locations to MGA (from PIA)
  • Moved Cargo Pilot merchant to MGA (from PIA)
  • Added garage to MGA
  • Moved RTS Aviator locations to MGA (from PIA)
  • Moved CollinsCo Air locations to MGA (from PIA)
  • Added lights to MGA (from live-stream)

World:

  • Added Mt. Gordo Airport
  • Removed Procopio International Airport
  • Re-made Paleto Bay Airport
  • Re-made Pacific Ocean Airport
  • Improved PostOP Airport lighting
  • Improved San Chianski Airport lighting
  • Improved Chumash Island Airport lighting
  • Added distant lights to SSIA
  • Updated layout on San Chianski Airport

Factions:

  • Added boat garages to factions

Marketplace:

  • Added marketplace "Redeem All" option
  • Show "x pending marketplace listings" when joining
  • Added marketplace to Phone / Services menu
  • Increased Marketplace limitations ($1B listings, 10k items)
  • Gut Knives no longer stack on top of eachother in the marketplace

Food:

  • Reworked item breakdown yields
  • Different food types now give specific types of components

Quality of Life:

  • Increase Airline Pilot target marker render distance
  • Virtual EXP is now automatically updated on login
  • Add Mastodon feed to home screen
  • You can no longer "accidentally" exit moving planes and helicopters
  • Increased range of Los Santos Customs entry point
  • You can now also use the old button to repair vehicles (LB on controller)

Misc:

  • Removed old ems playeroptions buttons
  • Removed debug logging from prospecting controller
  • Changed vehicle repair text to read "honk" instead of "press e"
  • Added table.has utility function
  • Server 2 (OS-1) lets you know we have other servers when joining
  • Added Developers note to server listings
  • Added verified chat tag for future use
  • Chat Title and Prefix Icons now unassign if they don't exist
  • Added special 1M Exp titles for Trucking and Airline Pilot
  • Altered recipe for Complete Meals
  • Added beta watermark
  • Merge certain dynamic item listings in Marketplace
  • Fix Sultan R's modkit to not mess with the Sultan Classic
  • Significantly increase Phone ATM price
  • Improved welcome messages
  • Disable prospecting logging
  • Replaced PIA with MGA in ATC systems
  • Skipping weather now sets remaining time to 0 rather than skip weather
  • Increase weather tick rate
  • Made sure trunks save when changed externally

Bugfixes:

  • You can no longer warp with vehicles in a non-vehicle warp
  • Fixed incorrect chat data being reset
  • Fixed identification error
  • Fixed chat title being unassigned on join
  • Totally fix those 1M exp titles
  • Remove console spam
  • Correctly assign the fishing zone when starting to fish
  • Renamed MGA files to prevent conflicts
  • Fixed malformed exp yields for Cargo Pilot
  • Fixed symbol codes for license names
  • Fixed blocked/obscured CollinsCo Boat locations
  • Different Gut Knives no longer merge in your inventory

Server:

  • Compare client and server modules to ensure stuff runs as expected
  • Add Cfx.re Account linking soft-requirement
  • Automatically link Cfx.re Account whenever present
  • Added greater than or equal operator for permission based aptitude test
  • Take/add items in trunk for transformers when trunk is open
  • External chest interface for inventory management
  • Make sure trunks save when changed externally
  • Added placeholder item names and description for items without data
  • Added support for dynamic pay in transformers
  • Randomize randomizer and randomly randomized intervals
  • Updated Airport Generator
  • Added lights data to each airport tile and module
  • Added onobtained and onremove callbacks to items

Vehicles:

  • Added the Speedo Express for Trucking
  • Added additional liveries to the Speedo Express
  • Added a FedEx livery to the Speedo Express
  • Fixed permissions for the Cargobob variations

Trunk / Storage Capacity:

  • Speedo Express has an inventory capacity equal to your own inventory capacity (30 to 300kg depending on your Strength)
  • Increased Trailer MK1 (trailerswb) to 400kg (from 200kg)
  • Increased Trailer MK2 (trailers) to 475kg (from 250kg)
  • Increased Trailer MK3 (trailerlogs2) to 600kg (from 400kg)
  • Increased Trailer MK4 (botdumptr) to 775kg (from 600kg)
  • Increased Trailer MK5 (drybulktr) to 1000kg (from 850kg)

Vehicle Shop:

  • Removed the FedEx Van from the shop
  • Removed the Boxville from the shop
  • Removed the Mule from the shop
  • Removed the Benson from the shop
  • Removed the Pounder from the shop
  • Added the Speedo Express (free)

Los Santos Customs:

  • Added Paintjobs option to the Respray category
  • Paintjobs are base game liveries, the ones that are randomly chosen when spawning certain vehicles

Garage:

  • Vehicles now spawn with their set Paintjob (if one is applied)
  • If no Painjob is applied, a random one is chosen

Dealership:

  • You can click on the vehicle selector to regenerate the previewed vehicle (with different mods)

Server:

  • Vehicle trunk capacity can now be dynamic
  • Updated max inventory weight logic
  • Added WarMenu common include
  • Additional inventory item fetcher for dynamic items
  • +24 additional random changes with no gameplay impact

Vehicles:

  • Added the PostOP JU-52 as a replacement for the CL-415
  • Removed some of the Cargobob variations from the shop

Jobs:

Companies:

  • Updated CEO titles for Imperial Airlines
  • Fixed a bug when firing players from companies

World:

  • Added a Vending Machine interaction system (thanks Smallo92!)

Blessings:

  • Branded the previous blessings as "Series 1"
  • Added a new Blessings series called "Series 2", including blessings related to current world events and season

Phone / Services:

  • Implemented a new phone extension system, allowing the phone menu to be dynamically expanding
  • Added a Portable ATM phone extension, which allows you to access an ATM from anywhere
  • Changed the sub-menu title to "Phone / Services" (from "Phone")
  • Improved logic when answering service calls

VIP / Premium Market:

  • Added the new Blessing Series 2 pack
  • Added the Portable ATM extension item

Titles:

  • Overhauled the look of the "2019/2020 New Years" title

Warps:

  • Warps can now load specific IPLs
  • Warps now support instancing

Items:

  • Added extra food items for the vending machines

Survival:

  • You will always spawn with zero hunger and zero thirst now

Server:

  • Added a new "return" call to menu navigation, allowing menus to do specific things when manually closed
  • Implemented the new "return" call to the Phone / Services menu, preventing it from closing and re-opening
  • Dealership now has the ability to load certain listings on a beta server only
  • Added a script interface for the ATM system
  • Added support for altering a specific skills exp modifier

Misc:

  • Added an effect when a player levels up a skill
  • EXP Bonus pickups should now make sure they use the correct model
  • Added a fancy vehicle repair symbol
  • Beyonded blips now snap to new location if the distance is large

Prospecting:

  • Added prospecting mini-game
  • Added prospecting tool to Diving / Fishing market
  • Prospecting does not give anything useful yet, and was added for testing.

Paramedic Job:

  • Added reporting feature for Paramedic missions
  • Added extra marker around victim during Paramedic pickup state
  • Fixed OneSync Crash. Victim now follows you to the car.
  • Enabled Paramedic start areas for the FRLLC Paramedic job

OneSync Infinity (Bigmode):

  • Fixed helicopter spotlight state syncing on bigmode
  • Boarding indicator now syncs during player transition in OneSync
  • Fixed Excavator Arm moving if beyond player moves theirs in OneSync
  • Added a custom improved vehicle checker implementation for bigmode
  • Created a handler for all persistent bigmode player information
  • Fixed cases of players in the beyond being treated as you (see trello)

A custom player blip system was created for OneSync, hopefully it can replace the existing blip system for other servers soon. OneSync Blips:

  • Added bigmode compatible blip system
  • Players outside your range (beyond players) now appear on the map
  • Allow real-time updates and confiurations for blips from other scripts
  • Added vRP integration for bigmode blips
  • Faction President now gets a badge in their overhead name (OneSync)
  • Added faction tag to overhead names
  • Added overhead name toggle option (for your own head)
  • Added user id prefix and faction president icon to bigmode blips
  • Improved bigmode blip handling for the local player

HUD/UI:

  • Added ATC Menu instruction while in a plane
  • Added audio feedback to the ATC menu
  • Added XNLRankBar for use with Player skill
  • Earning Player Level exp now shows a fancy level indicator
  • Added a new Lingering Information display
  • ATC clearance is now shown in Lingering Info display
  • Added mandatory ATC notice to lingering info
  • Airline boarding time now appears as lingering info
  • Added combined level display to skills sub-menu

Map:

  • Added an ATM to Blaine County Savings Bank
  • Lifted the Paleto Bay job center
  • Added another loan office to Blaine County Savings Bank

Server:

  • Added user language statistics
  • Improved Credits menu
  • Added welcome and return announcements for new and returning players
  • Added cache to vehicle locker, improving repeat calls by over 10x
  • Organized decorator listing
  • Cleaned up faction code
  • Handle staff permission levels differently when performing actions
  • Improved identifier fetching
  • Added bigmode teleport module and removed existing teleport feature
  • Added bigmode spectate module and removed existing spectate feature
  • Re-ordering patch for bigmode blip and mpgamertag shared handling

Bugfixes:

  • Ironman players can no longer receive or send service calls
  • Fixed duplicate load in factions
  • Fixed lingering instruction
  • Added missing boarding indicator to CollinsCo Air job
  • Fixed own bigmode blip now showing components
  • Fixed missing house access points when you don't own one
  • Removed broken Niko model from Peds module
  • Fixed boarding indicator not resetting on stopped Ailine job
  • Fixed an issue caused by being stuck awaiting scripts

Resources:

  • Imported XNLRankBar resource by VenomXNL
  • Added public version of instructional-buttons interface module
  • Added public multi-lingual module (to be released with the prospecting)
  • Added Prospecting module
  • Added Prospecting controller module for vRP
  • Added Resource List public module
  • Strip away old instructional buttons system
  • Created Lingering Info module, allowing timed info to be shown
  • Added bigmode vRP module