Difference between revisions of "Template:Changelog:03.03.19"

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*Created Lingering Info module, allowing timed info to be shown
 
*Created Lingering Info module, allowing timed info to be shown
 
*Added bigmode vRP module
 
*Added bigmode vRP module
 
[[Category:Changelog]]
 

Latest revision as of 18:54, 25 March 2020

Prospecting:

  • Added prospecting mini-game
  • Added prospecting tool to Diving / Fishing market
  • Prospecting does not give anything useful yet, and was added for testing.

Paramedic Job:

  • Added reporting feature for Paramedic missions
  • Added extra marker around victim during Paramedic pickup state
  • Fixed OneSync Crash. Victim now follows you to the car.
  • Enabled Paramedic start areas for the FRLLC Paramedic job

OneSync Infinity (Bigmode):

  • Fixed helicopter spotlight state syncing on bigmode
  • Boarding indicator now syncs during player transition in OneSync
  • Fixed Excavator Arm moving if beyond player moves theirs in OneSync
  • Added a custom improved vehicle checker implementation for bigmode
  • Created a handler for all persistent bigmode player information
  • Fixed cases of players in the beyond being treated as you (see trello)

A custom player blip system was created for OneSync, hopefully it can replace the existing blip system for other servers soon. OneSync Blips:

  • Added bigmode compatible blip system
  • Players outside your range (beyond players) now appear on the map
  • Allow real-time updates and confiurations for blips from other scripts
  • Added vRP integration for bigmode blips
  • Faction President now gets a badge in their overhead name (OneSync)
  • Added faction tag to overhead names
  • Added overhead name toggle option (for your own head)
  • Added user id prefix and faction president icon to bigmode blips
  • Improved bigmode blip handling for the local player

HUD/UI:

  • Added ATC Menu instruction while in a plane
  • Added audio feedback to the ATC menu
  • Added XNLRankBar for use with Player skill
  • Earning Player Level exp now shows a fancy level indicator
  • Added a new Lingering Information display
  • ATC clearance is now shown in Lingering Info display
  • Added mandatory ATC notice to lingering info
  • Airline boarding time now appears as lingering info
  • Added combined level display to skills sub-menu

Map:

  • Added an ATM to Blaine County Savings Bank
  • Lifted the Paleto Bay job center
  • Added another loan office to Blaine County Savings Bank

Server:

  • Added user language statistics
  • Improved Credits menu
  • Added welcome and return announcements for new and returning players
  • Added cache to vehicle locker, improving repeat calls by over 10x
  • Organized decorator listing
  • Cleaned up faction code
  • Handle staff permission levels differently when performing actions
  • Improved identifier fetching
  • Added bigmode teleport module and removed existing teleport feature
  • Added bigmode spectate module and removed existing spectate feature
  • Re-ordering patch for bigmode blip and mpgamertag shared handling

Bugfixes:

  • Ironman players can no longer receive or send service calls
  • Fixed duplicate load in factions
  • Fixed lingering instruction
  • Added missing boarding indicator to CollinsCo Air job
  • Fixed own bigmode blip now showing components
  • Fixed missing house access points when you don't own one
  • Removed broken Niko model from Peds module
  • Fixed boarding indicator not resetting on stopped Ailine job
  • Fixed an issue caused by being stuck awaiting scripts

Resources:

  • Imported XNLRankBar resource by VenomXNL
  • Added public version of instructional-buttons interface module
  • Added public multi-lingual module (to be released with the prospecting)
  • Added Prospecting module
  • Added Prospecting controller module for vRP
  • Added Resource List public module
  • Strip away old instructional buttons system
  • Created Lingering Info module, allowing timed info to be shown
  • Added bigmode vRP module