Difference between revisions of "Template:Changelog:03.18.24"
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BelgianCat (talk | contribs) m (kek) |
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+ | {{note|This is a not a verbatim copy of the original changelog. It has been altered to correct grammatical mistakes.<br> Click [https://discord.com/channels/307266366174658560/346790171548712960/1221186826744762549 here] for the original changelog.}} | ||
"this is a list of all commits since the last changelog from GitHub." | "this is a list of all commits since the last changelog from GitHub." | ||
− | * | + | *[[Mechanic]] now gives more [[experience|xp]] when using a tool or if you have the [[Master Toolbox|tool box buff]] |
− | * | + | *Fixed an invalid [[RTS]] vehicle entry |
*RTS selection now gives new options at milestones, previously gave it after reaching milestone + 1 > vs >= | *RTS selection now gives new options at milestones, previously gave it after reaching milestone + 1 > vs >= | ||
− | * | + | *Moved the Sandy Shores Air [[EMS]] drop-off |
− | * | + | *Fixed Simulator Radios on-screen text, turns out they no longer provide listeners numbers |
− | * | + | *Fixed [[premium]] vehicles in dealership: they can no longer be purchased without premium |
− | * | + | *Added <code>factionsDisablePublicToggle</code>, allows us to enable or disable faction public toggles on the server |
− | * | + | *Tweaked RTS ground selection: default is 2 vehicles, increases to 3 at 10 deliveries 4 at 50, 5 at 100, 6 at 200, 7 at 300, 8 at 400, 9 at 500, 12 at 750, 15 at 1000, 20 at 1500 and 25 at 2000 Hopefully gives the big grinders some goal and reward |
− | * | + | *Updated glonch model fixed incorrect texture mapping on frills added emission to eyes, spikes, nails. Improved weight paint around neck and added some weight paint to the tail |
− | * | + | *Added experimental displays test model at legion square, not enabled by default |
− | * | + | *Added video embedder utility to load wen content and videos onle an in-world display |
− | * | + | *Added new approach to controlling entity replication |
− | * | + | *Removed redundant DLC vehicle content |
− | * | + | *Imported the brickade pack consisting of 9 variants of the brickade |
− | * | + | *Added custom classes for the brickade brigade |
− | * | + | *Removed old entity replication logic |
− | * | + | *Removed unused branded vehicle |
− | * | + | *Removed the AN-225 |
− | * | + | **No longer spawns at San Chianski nor does it fly around anymore |
− | * | + | *Fixed an error in milestones logic |
− | * | + | *Removed spawn options for branded semi-cabs |
− | * | + | *Removed branded vehicles from RTS pool |
− | * | + | *Removed replacement weapon skins |
− | * | + | *Removed ancient vehicle replacements |
− | * | + | *You can now open ALL chests at once |
− | * | + | *You can no longer move items from storage to restricted trunks |
− | * | + | *Added the linerunner model a kenworth-like model |
− | * | + | *Updated the brickade pack |
− | * | + | *Fixed a bug in mechanic that allowed people to tow in non-mechanic vehicles |
− | * | + | *Added "Days Left" to dealership API endpoint |
− | * | + | *Added Brickade Recovery as valid Mechanic vehicle |
− | * | + | *Fixed description for [[business cash stacks]]: removed reference to upgrading |
− | * | + | *Added a skill check to mechanic after inspecting vehicles, fail it and you will have to tow the vehicle |
+ | *The mechanic tool box is now a license buff. When consumed will give you a tool buff for 1 hour increasing xp by 50% and always fixing vehicles at the roadside so long as you complete the skill check correctly | ||
*Added the Linerunner semi cab as a valid Trucking vehicle A lore-friendly alternative to the Kenworth | *Added the Linerunner semi cab as a valid Trucking vehicle A lore-friendly alternative to the Kenworth | ||
*Added a Brickade pack, with 10 variants | *Added a Brickade pack, with 10 variants | ||
Line 38: | Line 40: | ||
*Whitelisted the parachute model | *Whitelisted the parachute model | ||
*Marked the Brickade Semi as a valid Trucking vehicle | *Marked the Brickade Semi as a valid Trucking vehicle | ||
− | * | + | *Added mechanic cooldown for stopping and restarting job |
− | * | + | *[[Digiscanner]] no longer overwrites animations unlocking you from the animation |
− | * | + | *Moving more than 500m from your [[hunter|hunted]] animal will cause you to lose the animal |
− | * | + | *Updated item description for mechanic toolbox |
+ | |||
+ | [[Category:Changelog]] |
Latest revision as of 12:07, 24 March 2024
This is a not a verbatim copy of the original changelog. It has been altered to correct grammatical mistakes.
Click here for the original changelog.
Click here for the original changelog.
"this is a list of all commits since the last changelog from GitHub."
- Mechanic now gives more xp when using a tool or if you have the tool box buff
- Fixed an invalid RTS vehicle entry
- RTS selection now gives new options at milestones, previously gave it after reaching milestone + 1 > vs >=
- Moved the Sandy Shores Air EMS drop-off
- Fixed Simulator Radios on-screen text, turns out they no longer provide listeners numbers
- Fixed premium vehicles in dealership: they can no longer be purchased without premium
- Added
factionsDisablePublicToggle
, allows us to enable or disable faction public toggles on the server - Tweaked RTS ground selection: default is 2 vehicles, increases to 3 at 10 deliveries 4 at 50, 5 at 100, 6 at 200, 7 at 300, 8 at 400, 9 at 500, 12 at 750, 15 at 1000, 20 at 1500 and 25 at 2000 Hopefully gives the big grinders some goal and reward
- Updated glonch model fixed incorrect texture mapping on frills added emission to eyes, spikes, nails. Improved weight paint around neck and added some weight paint to the tail
- Added experimental displays test model at legion square, not enabled by default
- Added video embedder utility to load wen content and videos onle an in-world display
- Added new approach to controlling entity replication
- Removed redundant DLC vehicle content
- Imported the brickade pack consisting of 9 variants of the brickade
- Added custom classes for the brickade brigade
- Removed old entity replication logic
- Removed unused branded vehicle
- Removed the AN-225
- No longer spawns at San Chianski nor does it fly around anymore
- Fixed an error in milestones logic
- Removed spawn options for branded semi-cabs
- Removed branded vehicles from RTS pool
- Removed replacement weapon skins
- Removed ancient vehicle replacements
- You can now open ALL chests at once
- You can no longer move items from storage to restricted trunks
- Added the linerunner model a kenworth-like model
- Updated the brickade pack
- Fixed a bug in mechanic that allowed people to tow in non-mechanic vehicles
- Added "Days Left" to dealership API endpoint
- Added Brickade Recovery as valid Mechanic vehicle
- Fixed description for business cash stacks: removed reference to upgrading
- Added a skill check to mechanic after inspecting vehicles, fail it and you will have to tow the vehicle
- The mechanic tool box is now a license buff. When consumed will give you a tool buff for 1 hour increasing xp by 50% and always fixing vehicles at the roadside so long as you complete the skill check correctly
- Added the Linerunner semi cab as a valid Trucking vehicle A lore-friendly alternative to the Kenworth
- Added a Brickade pack, with 10 variants
- Disabled Golf script
- Whitelisted the parachute model
- Marked the Brickade Semi as a valid Trucking vehicle
- Added mechanic cooldown for stopping and restarting job
- Digiscanner no longer overwrites animations unlocking you from the animation
- Moving more than 500m from your hunted animal will cause you to lose the animal
- Updated item description for mechanic toolbox