Difference between revisions of "API"

From Tycoon Gaming
m (added GET /dealership.json)
m (Create a "Donating API charges" shelf)
 
(7 intermediate revisions by 5 users not shown)
Line 20: Line 20:
 
!data-sort-type="text" style="width: 43%" |'''Additional Information'''
 
!data-sort-type="text" style="width: 43%" |'''Additional Information'''
 
|-
 
|-
|'''v1.api.tycoon.community/main'''
+
|'''v1.api.tycoon.community/main (currently unavailable)'''
 
tycoon-2epova.users.cfx.re/status
 
tycoon-2epova.users.cfx.re/status
 
|Server 1
 
|Server 1
 
|
 
|
 
|-
 
|-
|'''v1.api.tycoon.community/beta'''
+
|'''v1.api.tycoon.community/beta (currently unavailable)'''
 
tycoon-njyvop.users.cfx.re/status
 
tycoon-njyvop.users.cfx.re/status
 
|Server 2 (Beta)
 
|Server 2 (Beta)
Line 42: Line 42:
 
The file is available at <code>https://cdn.tycoon.community/servers.json</code>.
 
The file is available at <code>https://cdn.tycoon.community/servers.json</code>.
  
== API Keys ==
+
== Private Keys ==
  
TL;DR: Create a new key using <code>/api private new</code>
+
TL;DR: Create a new private key using <code>/api private new</code>
  
 
Add charges using <code>/api private refill</code> (adds 1000 charges for $1M)
 
Add charges using <code>/api private refill</code> (adds 1000 charges for $1M)
  
Add <code>x</code> charges using <code>/api private refill x</code> (adds x charges for $1000 * <code>x</code>)
+
Add <code>x</code> charges using <code>/api private refill <x></code> (adds <x> charges for $1000 * <code>x</code>)
  
The API requires an API Key to access most features.
+
The API requires a private key to access most features.
  
Each key has a limited amount of API calls (also called charges), which are consumed every time an API call is made using the key. Additional charges can be purchased in game using the <code>/api private refill</code> command at the cost of $1000 (in-game money) per charge. Any user can generate an API key; this key is said user's private key. (Make sure you keep it safe!) To generate a key, use the <code>/api private new</code> command in game. If you already have a key generated, the old one will be deleted and a new one will take its place. When you generate a key for the first time, it will come with some free charges allowing you to test the API for free. The API key can be copied using the <code>/api private copy</code> command, which will display the key for you to copy to your clipboard. Any user with a linked Discord account will receive a Discord role upon refilling their keys.
+
Each private key has a limited amount of API calls (also called charges), which are consumed every time an API call is made using the key. Additional charges can be purchased in game using the <code>/api private refill</code> command at the cost of $1000 (in-game money) per charge. Any user can generate a private key (Make sure you keep it safe). To generate a private key, use the <code>/api private new</code> command in game. If you already have a private key generated, the old one will be deleted and a new one will take its place. When you generate a private key for the first time, it will come with some free charges allowing you to test the API for free. The API key can be copied using the <code>/api private copy</code> command, which will display the key for you to copy to your clipboard. Any user with a linked Discord account will receive a Discord role upon refilling their keys.
  
== Public keys ==
+
[[File:Api key guide.png|thumb|A depiction of the public/private key relationship]]
 +
=== Donating API charges ===
  
Public keys are keys that can be used to access a players account information without needing that player's API key and charges.
+
When using services created by other players, they usually use their own private key. If you wish to support them, you can donate charges to them with <code>/api donate <user id> <amount></code>
These keys change the target account from the API key's owner to the Public key's owner.
+
:where
The public key cannot be used as an API key, and only works when passed along-side a valid API key.
+
::<code><user id></code> is the ID of the player whose key is being used for a given service
 +
::<code><amount></code> is the amount of charges you want to donate (each charge is $1000).
 +
:::The minimum amount of charges you can donate is 1000.
 +
 
 +
If the receiving player is online and in the same server as you, they will get a notification of receipt.
 +
 
 +
== Public Keys ==
 +
 
 +
Public keys are keys that can be used to access a players account information without needing that player's private key and charges.
 +
 
 +
The public key is not valid by itself and must be included alongside a valid private key
 +
 
 +
The public key can be be used as an authorization/identification token, changing the target account from the private key's owner to the public key's owner for commands whose data is determined by public/private key ownership (i.e deadliest_catch, faction endpoints) or, allowing access to data for accounts with [[API#Privacy related options|API locks]] in place.
  
 
To generate a public key, use <code>/api public generate</code>
 
To generate a public key, use <code>/api public generate</code>
Line 64: Line 77:
 
== Privacy related options ==
 
== Privacy related options ==
  
As the API has become more and more commonly used, it is now possible to restrict access to your player/personal data so that only your API key can query it. In order to restrict access, do <code>/api lock</code> in game, and privacy will be enabled.
+
You may restrict access to your own data with the <code>/api lock</code> command in-game. When your API information is locked, data is inaccessible to anyone requesting it unless the request includes your public or private key.
  
 
== API Endpoints ==
 
== API Endpoints ==
Line 70: Line 83:
 
=== General notes ===
 
=== General notes ===
  
* API keys should be sent as headers, like such: <code>X-Tycoon-Key: [api-key]</code>
+
* Private keys should be sent as headers, like such: <code>X-Tycoon-Key: [api-key]</code>
 
* Public keys are sent with the <code>X-Tycoon-Public-Key: [public-key]</code> header
 
* Public keys are sent with the <code>X-Tycoon-Public-Key: [public-key]</code> header
* Each endpoint here will mention if a key is required to be used. Note that currently, every route which requires a key will only use 1 charge per request.
+
* Each endpoint here will mention if a private key is required to be used. Note that currently, every route which requires a key will only use 1 charge per request.
 
* Typically, this data is returned as JSON, unless explicitly mentioned.
 
* Typically, this data is returned as JSON, unless explicitly mentioned.
* Most routes will have a response header called <code>X-Tycoon-Charges</code>, which will give you the number of charges remaining after the request.
+
* Most routes will have a response header called <code>X-Tycoon-Charges</code>, which will give you the number of private key charges remaining after the request.
  
 
==== Standard status codes ====
 
==== Standard status codes ====
  
 
* 400 Bad Request - invalid endpoint
 
* 400 Bad Request - invalid endpoint
* 401 Unauthorized - An API key is required for the route
+
* 401 Unauthorized - A private key is required for the route
 
* 402 Payment Required - No API charges remaining
 
* 402 Payment Required - No API charges remaining
* 403 Forbidden - Invalid API key or Invalid public key
+
* 403 Forbidden - Invalid private key or invalid public key
 
* 404 Not Found - Invalid API route
 
* 404 Not Found - Invalid API route
  
Line 92: Line 105:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>  
 
* '''Code:''' <code>200 OK</code>  
* '''Requires key''': <code>true</code>
+
* '''Requires private key''': <code>true</code>
  
 
'''Response data:'''
 
'''Response data:'''
Line 110: Line 123:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>204 NO CONTENT</code>
 
* '''Code:''' <code>204 NO CONTENT</code>
* '''Requires key''': <code>false</code>
+
* '''Requires private key''': <code>false</code>
  
 
==== <code>GET /charges.json</code> ====
 
==== <code>GET /charges.json</code> ====
Line 116: Line 129:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>  
 
* '''Code:''' <code>200 OK</code>  
* '''Requires key''': <code>true</code>
+
* '''Requires private key''': <code>true</code>
  
 
'''Response data:'''
 
'''Response data:'''
Line 128: Line 141:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>false</code>  
+
* '''Requires private key''': <code>false</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 142: Line 155:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 158: Line 171:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 185: Line 198:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 216: Line 229:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''  
 
'''Response data:'''  
Line 231: Line 244:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''  
 
'''Response data:'''  
Line 248: Line 261:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>
+
* '''Requires private key''': <code>true</code>
  
 
'''Response data:'''
 
'''Response data:'''
Line 273: Line 286:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>false</code>  
+
* '''Requires private key''': <code>false</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 293: Line 306:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>
+
* '''Requires private key''': <code>true</code>
  
 
'''Response data:'''
 
'''Response data:'''
Line 351: Line 364:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>false</code>  
+
* '''Requires private key''': <code>false</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 413: Line 426:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 435: Line 448:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 469: Line 482:
 
| Business || omni_businesses
 
| Business || omni_businesses
 
|-
 
|-
| Garages || omni_garbage
+
| Garbage Collector || omni_garbage
 
|-
 
|-
 
| Heli Job || omni_helitour
 
| Heli Job || omni_helitour
Line 485: Line 498:
 
| Houses, Stuff in Houses || vrp
 
| Houses, Stuff in Houses || vrp
 
|-
 
|-
| RTS Ground (Vheicles, Locations) || rts_ground
+
| RTS Ground (Vehicles, Locations) || rts_ground
 
|-
 
|-
 
| Tycoons Custom Vehicle Classes || custom-vehicle-classes
 
| Tycoons Custom Vehicle Classes || custom-vehicle-classes
Line 491: Line 504:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>false</code>
+
* '''Requires private key''': <code>false</code>
  
 
'''Response data:'''
 
'''Response data:'''
Line 517: Line 530:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 533: Line 546:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 552: Line 565:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 569: Line 582:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 591: Line 604:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 630: Line 643:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>
+
* '''Requires private key''': <code>true</code>
 
* '''Accepts Public Key''': <code>true</code>
 
* '''Accepts Public Key''': <code>true</code>
  
Line 655: Line 668:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
 
'''Response data:'''
 
'''Response data:'''
 
<pre>
 
<pre>
Line 673: Line 686:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
 
'''Response data:'''
 
'''Response data:'''
 
<pre>
 
<pre>
Line 703: Line 716:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
 
'''Response data:'''
 
'''Response data:'''
 
<pre>
 
<pre>
Line 723: Line 736:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 733: Line 746:
 
   "data": {
 
   "data": {
 
     "inventory": {
 
     "inventory": {
       "group_card|mechanic|Mechanic": {
+
       "job_card|mechanic|Mechanic": {
 
         "amount": 10
 
         "amount": 10
 
       }
 
       }
Line 746: Line 759:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 768: Line 781:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 800: Line 813:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
 
'''Response data:'''
 
'''Response data:'''
 
<pre>
 
<pre>
Line 818: Line 831:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
 
'''Response data:'''
 
'''Response data:'''
 
<pre>
 
<pre>
Line 841: Line 854:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 858: Line 871:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
 
* '''Accepts Public Key''': <code>true</code>
 
* '''Accepts Public Key''': <code>true</code>
  
Line 871: Line 884:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
 
* '''Accepts Public Key''': <code>true</code>
 
* '''Accepts Public Key''': <code>true</code>
  
Line 901: Line 914:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
 
* '''Accepts Public Key''': <code>true</code>
 
* '''Accepts Public Key''': <code>true</code>
  
Line 914: Line 927:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
 
* '''Accepts Public Key''': <code>true</code>
 
* '''Accepts Public Key''': <code>true</code>
  
Line 927: Line 940:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
 
* '''Accepts Public Key''': <code>true</code>
 
* '''Accepts Public Key''': <code>true</code>
  
Line 949: Line 962:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
 
* '''Accepts Public key''': <code>true</code>
 
* '''Accepts Public key''': <code>true</code>
  
Line 973: Line 986:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 1,007: Line 1,020:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>false</code>  
+
* '''Requires private key''': <code>false</code>  
  
 
'''Response data:'''
 
'''Response data:'''

Latest revision as of 23:28, 29 August 2024

French Dutch



Contents

Transport Tycoon API

The api for TT follows a few standard principles:

  • Certain routes will return different data based on server
  • Every server requires a different URL to fetch data from, instead of one standardized URL
  • Legacy routes use the /status path in urls. v1.api.tycoon addresses are automatically routed with /status.

Available servers

Note: Secondary adress listings are the cfx.re proxy- usage is the same.

Address Server Name Additional Information
v1.api.tycoon.community/main (currently unavailable)

tycoon-2epova.users.cfx.re/status

Server 1
v1.api.tycoon.community/beta (currently unavailable)

tycoon-njyvop.users.cfx.re/status

Server 2 (Beta) Beta server, data could end up being different compared to other servers
lite.tycoon.community

tycoon-dgpvx3.users.cfx.re

[LITE] Transportation Runs a different gamemode, does not respond to standard Transport Tycoon API calls. sessionmanager/players.json will fetch a list of players.

Server list CDN file

Tycoon's CDN hosts a permanent JSON file that returns a list of servers, their player information endpoint, and a template for formatting API URL calls to each server. In addition to the main Transport Tycoon servers, it also includes information for the [LITE] Transportation server. The file is available at https://cdn.tycoon.community/servers.json.

Private Keys

TL;DR: Create a new private key using /api private new

Add charges using /api private refill (adds 1000 charges for $1M)

Add x charges using /api private refill <x> (adds <x> charges for $1000 * x)

The API requires a private key to access most features.

Each private key has a limited amount of API calls (also called charges), which are consumed every time an API call is made using the key. Additional charges can be purchased in game using the /api private refill command at the cost of $1000 (in-game money) per charge. Any user can generate a private key (Make sure you keep it safe). To generate a private key, use the /api private new command in game. If you already have a private key generated, the old one will be deleted and a new one will take its place. When you generate a private key for the first time, it will come with some free charges allowing you to test the API for free. The API key can be copied using the /api private copy command, which will display the key for you to copy to your clipboard. Any user with a linked Discord account will receive a Discord role upon refilling their keys.

A depiction of the public/private key relationship

Donating API charges

When using services created by other players, they usually use their own private key. If you wish to support them, you can donate charges to them with /api donate <user id> <amount>

where
<user id> is the ID of the player whose key is being used for a given service
<amount> is the amount of charges you want to donate (each charge is $1000).
The minimum amount of charges you can donate is 1000.

If the receiving player is online and in the same server as you, they will get a notification of receipt.

Public Keys

Public keys are keys that can be used to access a players account information without needing that player's private key and charges.

The public key is not valid by itself and must be included alongside a valid private key

The public key can be be used as an authorization/identification token, changing the target account from the private key's owner to the public key's owner for commands whose data is determined by public/private key ownership (i.e deadliest_catch, faction endpoints) or, allowing access to data for accounts with API locks in place.

To generate a public key, use /api public generate

Privacy related options

You may restrict access to your own data with the /api lock command in-game. When your API information is locked, data is inaccessible to anyone requesting it unless the request includes your public or private key.

API Endpoints

General notes

  • Private keys should be sent as headers, like such: X-Tycoon-Key: [api-key]
  • Public keys are sent with the X-Tycoon-Public-Key: [public-key] header
  • Each endpoint here will mention if a private key is required to be used. Note that currently, every route which requires a key will only use 1 charge per request.
  • Typically, this data is returned as JSON, unless explicitly mentioned.
  • Most routes will have a response header called X-Tycoon-Charges, which will give you the number of private key charges remaining after the request.

Standard status codes

  • 400 Bad Request - invalid endpoint
  • 401 Unauthorized - A private key is required for the route
  • 402 Payment Required - No API charges remaining
  • 403 Forbidden - Invalid private key or invalid public key
  • 404 Not Found - Invalid API route

Endpoints List

GET /endpoints.json

Returns all available endpoints of the target server. This returned value should always be the same regardless of which server it's used on (excluding beta and/or event).
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

[
  ...
  "/faction/balance.json",
  "/charges.json",
  ...
]

Main endpoints

GET /alive

This endpoint is simply designed to be used as a status check for the API.
Response:

  • Code: 204 NO CONTENT
  • Requires private key: false

GET /charges.json

Used to check how many charges are left on the specific key. Will not use an API charge.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data: An array where index 0 is the amount of charges remaining

[xxxx]

GET /economy.csv

Fetches general info about the economy of TT, such as the amount of billionaires, etc.
Response:

  • Code: 200 OK
  • Requires private key: false

Response data: The response is a large CSV file separated with semicolons, with a lot of data about the economy in Transport Tycoon.

Time;Debt;Money;Debts;Millionaires;Billionaires;Users;Players
1580811614;14255411890;1106983649214;10361;14458;179;316329;40

GET /skillrotation.json

GET /sotd.json

Fetches the current skill rotation for the servers
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "aptitude": "trucking/postop", // Skill component 
  "short": "PostOP",
  "bonus": 33, // Bonus Percentage (25-50)
  "skill": "PostOP" // Name of the skill it applies to
}

GET /racing/tracks.json

Fetches general info about TT races.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  ...
  {
    "index": 1,
    "name": "TTfred",
    "wr": {
      "vehicle": "On Foot",
      "time": 759614,
      "date": 1644171709000.0,
      "name": "IFS™"
    },
    "class": "Cars",
    "length": 28167,
    "type": "ground"
  },
  ...
}

GET /dealership.json

Fetches data about the current dealership rotation.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
   "Premium": [
       {
           "name": "Patriot Stretch",
           "price": 500000,
           "model": "patriot2"
       },
       ...
   ],
   "Offroad": [
       {
           "name": "Bifta",
           "price": 5000,
           "model": "bifta"
       },
       ...
   ],
   ...
}

Server-specific endpoints

GET /weather.json

Fetches info about the current weather on the server, including how long until it changes.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "minute": 36,
  "hour": 16, 
  "weather": "CLEAR" // The current weather on the server
}

GET /forecast.json

Fetches info about the current forecast on the server.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

[
  'CLEAR',      'OVERCAST',
  'EXTRASUNNY', 'CLEARING',
  'RAIN',       'RAIN',
  'RAIN',       'CLOUDS',
  'FOGGY'
]

GET /airline.json

Returns the current active destinations for players doing airline.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "875": [ // Route number
    "Velum", // Vehicle model / name
    { // Destination
      "z": 20.51197052002,
      "y": 6583.7412109375,
      "x": 2777.1384277344,
      "h":  47.063835144043,
      "airport": "MGA"
      "name": "Mount Gordo Terminal 3"
    },
    false, // Boarding/arrived (set once the plane is unloading)
    41306 // vRP id
  ]
}

GET /players.json

Fetches basic data about the current players on the server.
Response:

  • Code: 200 OK
  • Requires private key: false

Response data:

{
  "players": [
    [
      "xxxx", // [0] user name
      895, //    [1] source id
      41306 //   [2] vRP id
    ],
  ]
}

GET /map/positions.json

Fetches the data of players, including position and vehicle data, along with each player's last 30 locations separated by around 500 milliseconds.
Note: the position history doesn't seem to apply to every player, so make sure to check if this data exists first!
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "players": [
    [
      "xxxx", // Player name
      820, // Source ID (FiveM assigned plyr ID)
      41306, // vRP id
      { // Position
        "z": 16.24852180480957, // Current X coordinate
        "y": 5180.30029296875,  // Current Y coordinate
        "x": -2179.143798828125 // Current Z coordinate
      },
      { // Vehicle Data
        "vehicle_type": "helicopter",
        "vehicle_name": "Maverick",
        "vehicle_label": "MAVERICK",
        "vehicle_class": 15, // Vehicle class id, see https://docs.fivem.net/natives/?_0x29439776AAA00A62
        "vehicle_spawn": "maverick",
        "owned_vehicles": {
          "trailer": "drybulktr",
          "cab": "urnext",
          "car": "rc350"
        },
        "vehicle_model": -1660661558, // Model hash
        "trailer": "",
        "has_trailer": false
      },
      { // Job data
        "group": "firefighter",
        "name": "Firefighter"
      },
      [ // Incremental position history
        [
          78, //     Incremental index
          3612.8, // X
          3766.1, // Y
          32.3    // Z
        ],
        [
          79,
          3612.8,
          3766.1,
          32.3
        ],
        ...
      ]
    ]
  ],
  "caches": 6648,
  "requests": 6834
}

GET /widget/players.json

Fetches basic data about the current players on the server.
Response:

  • Code: 200 OK
  • Requires private key: false

Response data:

{
  "server": {
    "number": "1",
    "dxp": [
      true, // Dxp active
      "xxxx", // Dxp host
      22474824, // Time remaining
      0, // Extra DXP time
      6325176 // How long the Dxp has been active
    ],
    "limit": 128, // Player limit
    "region": "OS",
    "uptime": "14h 25m",
    "beta": "",
    "motd": "",
    "name": ""
  },
  "players": [
    [
      "xxxx", // Username
      895, // Source ID (FiveM assigned plyr ID)
      434912, // vRP id
      "img", // Avatar url
      false, // Staff
      "Train Conductor", // Job
      false // Donator
    ]
  ]
}

Global endpoints

These endpoints should return data regardless of the server they are run on (excluding Beta and [LITE]). These endpoints are related to user data.

GET /top10/[statName]

Fetches the top 10 info for the specific stat. Available stats:

firefighter_streak_record
omni_void_leaderboard
ems_streak_record
ems_deliveries
houses_crafted
toll_paid
trap_paid
drops_collected
quarry_excavate
quarry_coop
quarry_deliver
quarry_solo
vehicles_crafted
eastereggs_pickup
maid_maxscans
maid_ticket

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "code": "200",
  "stat": "toll_paid",
  "top": [
    {
      "amount": 14765137,
      "username": "xxxxx",
      "user_id": 41306
    },
    ...
  ]
}

GET /racing/map/[id]

Fetches the name and blip information about a race.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "finish": {
    "blip": 26739008,
    "x": -2169.2763671875,
    "z": 16.877534866333,
    "y": 5195.4794921875,
    "h": 0.68444913625717
  },
  "checkpoints": [
    { ... },
    ...
  ],
  "start": {
    ...
  },
  "name": "TTfred"
}

GET /config/[resourceName]

Pulls the config.lua of specific server resources which support this. Available resources:

Type/Job Config Path
Bus Job omni_busdriver
Business omni_businesses
Garbage Collector omni_garbage
Heli Job omni_helitour
EMS/Paramedic omni_paramedic
Conductor omni_pax
Postop Ground omni_postop_ground
Postop Air omni_postop_air
Self Storages omni_self_storage
Houses, Stuff in Houses vrp
RTS Ground (Vehicles, Locations) rts_ground
Tycoons Custom Vehicle Classes custom-vehicle-classes

Response:

  • Code: 200 OK
  • Requires private key: false

Response data: The lua file which configures the given resource.

--[[ omni_businesses CONFIG 1/1 (sh_businesses.lua) ]]--
BUSINESSES = {
  {
      name = "Jonny Tung",
      id = "biz_tung",
      cost = 25*10^6,
      reqlvl = {"@business.business.>61"},
      visuallvl = "62",
      position = {name = "Jonny Tung", x = -902.894836, y = -227.015121, z = 39.818169, h = 331.733337}, -- glitchdetector (3)
      special = {
          {type = "special", name = "Location", x = -905.682617, y = -232.291809, z = 39.818180, h = 137.194992},
          {type = "garage", name = "Garage", x = -900.111206, y = -201.733612, z = 38.247940, h = 71.658554}, -- glitchdetector (3)
      },
  }
  ...

GET /snowflake2user/[discordId]

Converts the discord snowflake into a vRP id, for use in other endpoints.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "code": "200",
  "user_id": 41306,
  "discord_id": 138725221749358592,
  "type": "linked"
}

GET /streak/[vRPid]

Get users streak.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "data": {
    "days": 72,
    "record": 49,
    "streak": 49
  },
  "code": "200",
  "user_id": 56112
}

GET /getuserbiz/[vRPid]

Get users owned businesses.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "code": "200",
  "businesses": {
    "biz_vespucci_masks": 14 // [id]: level
  },
  "user_id": 41306
}

GET /ownedvehicles/[vRPid]

Get users owned vehicles.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "code": "200",
  "vehicles": {
    "trailers2": ["trailer", 2750], // Model: array[class, inventory_size]
    "vestra": ["aircraft", 30],
    "bmx": ["bicycle", 10],
    "neon": ["car", 10],
    "hakuchou": ["bike", 10],
    "hauler2": ["cab", 10]
  },
  "user_id": 41306
}

GET /trunks/[vRPid]

Get users vehicle inventories.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
    "user_id": 256983,
    "code": "200",
    "trunks": [
        {
            "inventory": {},
            "type": "aircraft",
            "vehicle": "a320"
        },
        {
            "inventory": {
                "upgrade_kit_primo2": {
                    "amount": 1
                },
                "fridge_airline_meal": {
                    "amount": 668
                }
            },
            "type": "aircraft",
            "vehicle": "a330neo"
        },
        {
            "inventory": {},
            "type": "helicopter",
            "vehicle": "volatus"
        }
    ]
}


GET /deadliest_catch.json

Get users placed pots.
Response:

  • Code: 200 OK
  • Requires private key: true
  • Accepts Public Key: true

Response data:

[
    ...,
    {
        "position": {
            "y": -5161.54150390625,
            "z": 0.21182405948638,
            "x": 4909.94287109375
        },
        "age": 951507,  // Seconds since pot was placed
        "type": "crab"
    },
    ...
]

GET /stats/[vRPid]

Returns users stats

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  ...
  {
    "stat": "quarry_coop",
    "name": "Contributed Quarry Deliveries",
    "amount": 446
  },
  ...
}

GET /storages/[vRPid]

Returns users storages

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
    "user_id": 256983,
    "code": "200",
    "storages": [
        {
            "inventory": {
                "gut_knife_fade|132": {
                    "amount": 1
                },
                "liberty_voucher_goods": {
                    "amount": 168
                }
            },
            "name": "bctp"
        },
        {
            "inventory": {},
            "name": "tsu"
        }
    ]
}

GET /racing/races/[vRPid]

Returns users racing stats

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  ...
  {
    "track_id": -1837157281,
    "time": 50636,
    "vehicle": "Visione",
    "achieved": 1642359702000.0,
    "user_id": 56112
  },
  ...
}

GET /data/[vRPid]

Get users data, such as inventory, clothing, and more.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{ // Too much data to display and annotate, try and experiment, and dont be afraid to ask around!
  "code": "200",
  "data_type": "data_offline",
  "user_id": 41306,
  "data": {
    "inventory": {
      "job_card|mechanic|Mechanic": {
        "amount": 10
      }
    }
  }
  ...
}

GET /dataadv/[vRPid]

Get users data with more detailed item info (weight, name, etc).
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

 
{
  "amount": 185,
  "weight": 0.0,
  "name": "<span style=\"color:lawngreen\">Sandwich</span>"
},

GET /chest/[chestName]

Allows you to fetch the items inside of chests.
Chest naming scheme cheatsheat:

  • Fetch vehicle storage: u[vRPid]veh_[vehClass]_[model]
  • Fetch home storage: u[vRPid]home
  • Fetch backpack storage: u[vRPid]backpack
  • Fetch faction storage: self_storage:[vRPid]:faq_[factionId]:chest
  • Other storage: self_storage:[vRPid]:[storageId]:chest

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "data":  {
    "refined_flint":  {
      "amount":  288
    },
    "scrap_gravel":  {
      "amount":  48
    },
    "tcargodust":  {
      "amount":  1650
    },
    "refined_sand":  {
      "amount":  504
    }
  },
  "code":  "200",
  "data_type":  "chest",
  "chest":  "self_storage:41306:faq_56:chest"
}

GET /wealth/[vRPid]

Returns users wealth

Note: User Must be online to obtain wealth Data

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "user_id": 256983,
  "wallet": 101256983,
  "bank": 0,
  "loan": 0,
  "code": "200"
}

GET /iteminfo/[itemid]

Returns item info

  • Item IDs returned by the API in requests such as DataAdv can be used as-is

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "item_id": "itemid", // Same as input, always returned
  "name": "Item Name",
  "weight": 0.0,
  "description": "Description", // As seen in the in-game M-menu (HTML included)
  "exists": true // Does the requested item id resolve to an actual item?
}

Faction endpoints

This data also fits under the "Global endpoint" category, however, there are many faction-related endpoints, so it's simpler to combine them into one small section.
Do note, all endpoints except GET /getuserfaq/[vRPid] are related to the faction the key creator or public key is in and may require a certain rank in the faction.

GET /getuserfaq/[vRPid]

Returns the faction the user is in, if in any.

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
    "is_in_faction": true,
    "faction_id": 56,
    "code": "200",
    "user_id": xxxxx
}

GET /faction/size.json

Returns the amount of members in faction.

Response:

  • Code: 200 OK
  • Requires private key: true
  • Accepts Public Key: true

Response data:

[787] // 0: Member count

GET /faction/members.json

Returns the info of the members in a faction.

Response:

  • Code: 200 OK
  • Requires private key: true
  • Accepts Public Key: true

Response data:

  { // Most of this data is self explanatory
    "earned": 2199936,
    "management": 0,
    "user_id": 1,
    "admin": 0,
    "recruiter": 1,
    "username": [ // Username as UTF-16 character codes
        67,
        111,
        108,
        108,
        105,
        110,
        115
    ],
    "joined": 1608662095000.0 // Timestamp of when the user joined
  }
]

GET /faction/perks.json

Returns the amount of perks a faction has

Response:

  • Code: 200 OK
  • Requires private key: true
  • Accepts Public Key: true

Response data:

[39] // 0: Perk amount

GET /faction/balance.json

Returns the factions balance

Response:

  • Code: 200 OK
  • Requires private key: true
  • Accepts Public Key: true

Response data:

[107965.0] // 0: Faction balance

GET /faction/info.json

Returns some basic faction info

Response:

  • Code: 200 OK
  • Requires private key: true
  • Accepts Public Key: true

Response data:

{
  "tag": "The Corrupt",
  "faction_id": 56,
  "name": "CoCo"
}

Company endpoints

GET /companies/rts/ground.json

Returns ground vehicles avaiblile to deliver
Returns empty if not opened the menu

Response:

  • Code: 200 OK
  • Requires private key: true
  • Accepts Public key: true

Response data:

{
 "vehicles": [
  "brutus ",
  "infernus",
  "fugitive",
  "romero",
  "formula",
  "zr350ta",
  "iwagen",
  "blazer3"
 ]
}

GET /companies/pigs/party.json

Returns information of ongoing pigs heist

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
 "master": { // Heist Leader
  "source": 662, // Server player id
  "ready": true,
  "cut": 2 // Number of successful heists
 },
 "take": 0, // Total stolen money of current heist
 "slaves": [
  {
   "source": 661, // Server player id
   "ready": true,
   "cut": 1 // Number of successful heist locations
  }
 ],
 "kills": 0, // Number of A.I. enemies killed
 "limit": 1024 // Total players allowed in a heist - hardcoded 1024
}



[LITE] endpoints

These endpoints are specific to the [LITE] Transportation server and are not shared with the main Transport Tycoon servers.

GET sessionmanager/players.json

Returns a list of players, similar to the main servers' widget/players.json.

Response:

  • Code: 200 OK
  • Requires private key: false

Response data:

{
  "server": {
    "number": "",
    "dxp": [false],
    "motd": "",
    "beta": "",
    "name": "[LITE] Transportation",
    "region": "",
    "uptime": "50h 12m",
    "limit": 32
  },
  "players": [
    [
      "Username1",
      "91",      // Source ID? (FiveM-assigned player ID)
      "91",
      false,
      false,
      "Trucker", // Job
      false
    ],
    ...
  ]
}