Difference between revisions of "Changelogs"
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Revision as of 16:04, 19 September 2019
Vehicles:
- All Semi Cabs now share the same handling model
- Added missing blips for several bus models
Jobs:
- You are now slightly penalized for using high-tier busses in low-tier routes
Vehicle Shop:
- Re-worked all of the Vehicle Shop system
- Implemented a totally new interface
- Implemented a new vehicle preview system
- Bunch of backend stuff
Los Santos Customs:
- Added a brand new version of Los Santos Customs
HUD/UI:
- Added a Directional Arrow
- Added support for multiple Directional Arrows at once
- Removed the Directional Arrow black outline
Map:
- Attempts at removing vehicle spawns at the LS Bus Depot
Player Options:
- Added a toggle option for the Directional Arrow
Bugfixes:
- Fixed an issue allowing you to re-pay loans by selling homes
- Fixed an issue causing the W900 to not be considered a Semi Cab
Server:
- Added new vehicle types for specific vehicles, such as Semi Cabs and Bicycles
- Added a new /status/config/ endpoint allowing developers to obtain certain resource configs
- Player Blip now support decorators
- Reworked the vehicle locker permission fetching system
- Removed unused WIP code
- Removed vehicle cards from treasure chests
- Added a new backdrop to the loading screen
Bus Job:
- Fixed an exploit allowing players to do the job as a passenger
- Fixed an exploit allowing players to do higher level routes than their own level
- Added an extra Tier 1 route
- Fixed several incorrect stop positions and rotations
- Added the next stop to the status text
- Mostly fixed the GPS route by properly setting its destination height
- Map Blips are now locked behind skill levels
Slots:
- Fixed an exploit allowing players to manipulate the slots outcome
Player List:
- Added titles for the Bus Job
- Re-scaled some existing job titles
Factions:
- Added the Market (Equipment) as a purchasable perk
Misc:
- There is now a chance to get an EXP Bonus item from hidden packages
- Freight Trains now get a random paintjob applied
- Speed Trap Radar now uncovers speed traps on the map
- Vehicle Repair stations now require you to be stopped for repairs
- Fixed a bug where you would be awarded 15% Exp Bonuses without actually collecting it
- Removed several custom replacement vehicle textures and replacement vehicle models that did not serve a gameplay purpose
- Increased visual range for the Tornado
- Tornado no longer sits idle out in the ocean when not in use
- Custom markers (as used in the bus job) no longer require spawning of invisible BMXes to be rendered
Server:
- Fixed an issue causing virtual levels to desync from your actual level
- Fixed a visual issue where incorrect virtual levels would persist after the patch
Jobs:
- Added the Bus Job
Bus Job:
- Reworked version of the old Bus Job
- Added several new routes
- Added routes to Liberty City
Conductor:
- Added a new Train HUD for trains
- Train HUD shows upcoming stations and track features
- Train HUD can be toggled from Player Options > Interface Options
Skills:
- Added a new skill category "Public Transportation"
- Moved the Conductor skill to Public Transportation
- Added a new skill for the Bus Driver Job
- Added a "virtual level" feature, skills will now keep counting beyond their max level
Vehicles:
- Added new improved bus models
- Added the Busville bus
- Added the Liberty City bus
- Added the Mercedes Citaro bus
- Added the Daewoo BS100CN bus
- Added the Ikarus 250 bus
- Added the MAN A37 bus
- Added the MAZ bus
- Added the Ikarus 260.32 bus
- Added the Paradiso Coach bus
Businesses:
- Moved the "Merryweather Port" business to the Bristols Storage area
- Renamed "Merryweather Port" to "Bristols Storage"
- Moved the "Los Santos International Airport" bonus location
World:
- Added a new fuel station on Liberty City's Portland
- Added a clothing store location at LSIA
- Added a general store location at LSIA
- Added a new market type, "Equipment", found at certain police stations
Markets:
- Added support for "non-purchase" options
- Medical Centers now have an option to fully heal
- Equipment stores lets you equip Body Armor
HUD/UI:
- Replaced several Trucking blips with new Factory blips
- Reworked the recently introduced blips
- Formatted numbers below 1000 now get the correct amount of decimal places
- Added a new Oil Derrick blip for certain trucking locations
Items:
- Added a notice to License Cards telling the user to actually use it
Bugfixes:
- Fixed an issue causing Faction Speed Traps to not add the fine to the faction balance
- Fixed several common errors
- Fixed the Tornado not working on OneSync enabled servers
- Fixed the Aerial Tramway not working on OneSync enabled servers
- Fixed an issue causing several modules to break due to deprecated features
- Fixed the "You need a train to start this job" message appearing for planes
- Fixed an issue where the cargo train tier was missing
- Fixed an issue causing players to get kicked for being AFK while fishing
Misc:
- Added a new Ramming / Vehicle Deathmatching detection system
- Refactored parts of the session manager
- Added listeners for weather changes
- A beam is now shown at the location of your waypoint
- Loading screen is now shut down once the player has loaded
- Updated several vehicle names in the vehicle shop
Server:
- Re-worked how user data is fetched to prevent timeouts overwriting the users data
- Re-worked how server data is fetched to prevent timeouts overwriting the server data
- These changes should prevent accounts from resetting and trunks / storages from getting wiped
- New messages have been added for the cases where these detect a failure
- Disabled rconlog entirely
- Added a new commerce module
- Added permission checks for the commerce system
- Added automatic fetching and refreshing of player commerce data
- Added convars to control Adaptive Cards usage
- Now has a defined locale; English (World)
- Disabled tracky
Jobs:
- You can now do the Paramedic job in the Lifeguard truck
HUD/UI:
- Added a new set of blips for future use
- Added new blips for the Conductor job locations
- Added a notice to the StatTrak™ Gut Knives regarding stacking
World:
- Removed a bunch of "real life" texture replacements (as they take client resources and are practically useless)
Vehicles:
- Fixed an issue allowing vehicle weapons to be used on OneSync enabled servers
- Whitelisted vehicle "weapons" on certain vehicles (such as the Firetruck hose)
- Added an improved version of the base Bus and Airport Bus model
Phone / Services:
- You can no longer call if you are the only available service receiver
- Added distance to caller in the prompt message
Misc:
- Increased Advertisement price from $25M to $50M
Server:
- Added features to allow Rockstar Editor usage on the servers without timing out (currently opt-in)
Bugfixes:
- Fixed an issue where street races would break if an invalid vehicle held a WR
Cruise Control:
- Improved/smoothened Cruise Control for boats
- Cruise Control now automatically stops if the vehicle crashes
HUD/UI:
- A Cruise Control icon now appears whenever Cruise Control is enabled
Jobs:
- AI EMS job now sends you to the closest hospital
Vehicles:
- Updated textures for the Kenworth W900
Server:
- Implemented a faster house availability check
- Removed the 100 owner limit from houses (for now)
- Staff Panel additions
- Added some more automatic chat responses
- Fixed a common error that occurred when listing items on the marketplace
Backend:
- Game Events are now logged for research purposes
- Added an automatic vehicle tester when spawning
- Possibly automatic Ramming & VDM detection
- Fixed an OCD-triggering whitespace in logs