Difference between revisions of "Template:Changelog:03.18.24"

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m (grammar and stuff, some wiki linking)
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{{note|This is a not a verbatim copy of the original changelog. It has been altered to correct grammatical mistakes<br> Click [https://discord.com/channels/307266366174658560/346790171548712960/1221186826744762549 here] for the original changelog }}
 
   "this is a list of all commits since the last changelog from GitHub."
 
   "this is a list of all commits since the last changelog from GitHub."
*mechanic now gives more xp when using a tool or if you have the tool box buff
+
*[[mechanic]] now gives more [[experience|xp]] when using a tool or if you have the [[Master Toolbox|tool box buff]]
*fixed an invalid RTS vehicle entry
+
*Fixed an invalid [[RTS]] vehicle entry
 
*RTS selection now gives new options at milestones, previously gave it after reaching milestone + 1 > vs >=  
 
*RTS selection now gives new options at milestones, previously gave it after reaching milestone + 1 > vs >=  
*moved the sand shores AIr EMS drop-off
+
*Moved the Sandy Shores Air [[EMS]] drop-off
*fixed Simulator Radios on-screen text, turns out they longer provide listeners numbers
+
*Fixed Simulator Radios on-screen text, turns out they no longer provide listeners numbers
*fixed premium vehicles in dealershop they can no longer be purchased without premium
+
*Fixed [[premium]] vehicles in dealership: they can no longer be purchased without premium
*added <code>factionsDisablePublicToggle</code> allows us to enable or disable faction public toggles on the server
+
*Added <code>factionsDisablePublicToggle</code>, allows us to enable or disable faction public toggles on the server
*tweaked RTS ground selection default is 2 vehicles increases to 3 at 10 deliveries 4 at 50, 5 at 100, 6 at 200, 7 at 300, 8 at 400, 9 at 500, 12 at 750, 15 at 1000, 20 at 1500 and 25 at 2000 Hopefully gives the big grinders some goal and reward
+
*Tweaked RTS ground selection: default is 2 vehicles, increases to 3 at 10 deliveries 4 at 50, 5 at 100, 6 at 200, 7 at 300, 8 at 400, 9 at 500, 12 at 750, 15 at 1000, 20 at 1500 and 25 at 2000 Hopefully gives the big grinders some goal and reward
*updated glonch model fixed incorrect texture mapping on frills added emission to eyes, spikes, nails. Improved weight paint around neck and added some weight paint to the tail
+
*Updated glonch model fixed incorrect texture mapping on frills added emission to eyes, spikes, nails. Improved weight paint around neck and added some weight paint to the tail
*added experimental displays test model at legion square, not enabled by default
+
*Added experimental displays test model at legion square, not enabled by default
*added video embedder utility to load wen content and videos onle an in-world display
+
*Added video embedder utility to load wen content and videos onle an in-world display
*added new approach to controlling entity replication
+
*Added new approach to controlling entity replication
*removed redundant DLC vehicle content
+
*Removed redundant DLC vehicle content
*imported the brickade pack consisting of 9 variants of the brickade
+
*Imported the brickade pack consisting of 9 variants of the brickade
*added custom classes for the brickade brigade
+
*Added custom classes for the brickade brigade
*removed old entity replication logic
+
*Removed old entity replication logic
*removed unused branded vehicle
+
*Removed unused branded vehicle
*removed the AN-225 No longer spawns at San Chianski no does it fly around anymore
+
*Removed the AN-225
*fixed an error in milestones logic
+
**No longer spawns at San Chianski nor does it fly around anymore
*removed spawn options for branded semi-cabs
+
*Fixed an error in milestones logic
*removed branded vehicles from rts pool  
+
*Removed spawn options for branded semi-cabs
*removed replacement weapon skins
+
*Removed branded vehicles from RTS pool  
*removed ancient vehicle replacements
+
*Removed replacement weapon skins
*you can now open ALL chests at once
+
*Removed ancient vehicle replacements
*you can no longer move items from storage to restriced trunks
+
*You can now open ALL chests at once
*added the linerunner model a kenworth-like model  
+
*You can no longer move items from storage to restricted trunks
*updated the brickade pack
+
*Added the linerunner model a kenworth-like model  
*fix a bug in mechanic allowing for people to tow in non mechanic vehicles
+
*Updated the brickade pack
*added "Days Left" to dealershop API endpoint
+
*Fixed a bug in mechanic that allowed people to tow in non-mechanic vehicles
*added Brickade Recovery as valid Mechanic vehicle
+
*Added "Days Left" to dealership API endpoint
*fix description for business cash stacks removed reference to upgrading
+
*Added Brickade Recovery as valid Mechanic vehicle
*added a skill check to mechanic after inspecting vehicles, fail it and you will have to tow the vehicle
+
*Fixed description for [[business cash stacks]]: removed reference to upgrading
*the mechanic tool box is now a license buff when consumed will give you a tool buff for 1 hour increasing xp by 50% and always fixing vehicles at the roadside so long as you complete the skill check correctly
+
*Added a skill check to mechanic after inspecting vehicles, fail it and you will have to tow the vehicle
 +
*The mechanic tool box is now a license buff. When consumed will give you a tool buff for 1 hour increasing xp by 50% and always fixing vehicles at the roadside so long as you complete the skill check correctly
 
*Added the Linerunner semi cab as a valid Trucking vehicle A lore-friendly alternative to the Kenworth
 
*Added the Linerunner semi cab as a valid Trucking vehicle A lore-friendly alternative to the Kenworth
 
*Added a Brickade pack, with 10 variants
 
*Added a Brickade pack, with 10 variants
Line 38: Line 40:
 
*Whitelisted the parachute model
 
*Whitelisted the parachute model
 
*Marked the Brickade Semi as a valid Trucking vehicle
 
*Marked the Brickade Semi as a valid Trucking vehicle
*added mechanic cooldown for stopping and restarting job
+
*Added mechanic cooldown for stopping and restarting job
*digiscanner no longer overwrites animations unlocking you from the animation
+
*[[Digiscanner]] no longer overwrites animations unlocking you from the animation
*moving more than 500m from your hunted animal will cause you to lose the animal
+
*Moving more than 500m from your [[hunter|hunted]] animal will cause you to lose the animal
*updated item description for mechanic toolbox
+
*Updated item description for mechanic toolbox
  
 
[[Category:Changelog]]
 
[[Category:Changelog]]

Revision as of 12:06, 24 March 2024

This is a not a verbatim copy of the original changelog. It has been altered to correct grammatical mistakes
Click here for the original changelog
 "this is a list of all commits since the last changelog from GitHub."
  • mechanic now gives more xp when using a tool or if you have the tool box buff
  • Fixed an invalid RTS vehicle entry
  • RTS selection now gives new options at milestones, previously gave it after reaching milestone + 1 > vs >=
  • Moved the Sandy Shores Air EMS drop-off
  • Fixed Simulator Radios on-screen text, turns out they no longer provide listeners numbers
  • Fixed premium vehicles in dealership: they can no longer be purchased without premium
  • Added factionsDisablePublicToggle, allows us to enable or disable faction public toggles on the server
  • Tweaked RTS ground selection: default is 2 vehicles, increases to 3 at 10 deliveries 4 at 50, 5 at 100, 6 at 200, 7 at 300, 8 at 400, 9 at 500, 12 at 750, 15 at 1000, 20 at 1500 and 25 at 2000 Hopefully gives the big grinders some goal and reward
  • Updated glonch model fixed incorrect texture mapping on frills added emission to eyes, spikes, nails. Improved weight paint around neck and added some weight paint to the tail
  • Added experimental displays test model at legion square, not enabled by default
  • Added video embedder utility to load wen content and videos onle an in-world display
  • Added new approach to controlling entity replication
  • Removed redundant DLC vehicle content
  • Imported the brickade pack consisting of 9 variants of the brickade
  • Added custom classes for the brickade brigade
  • Removed old entity replication logic
  • Removed unused branded vehicle
  • Removed the AN-225
    • No longer spawns at San Chianski nor does it fly around anymore
  • Fixed an error in milestones logic
  • Removed spawn options for branded semi-cabs
  • Removed branded vehicles from RTS pool
  • Removed replacement weapon skins
  • Removed ancient vehicle replacements
  • You can now open ALL chests at once
  • You can no longer move items from storage to restricted trunks
  • Added the linerunner model a kenworth-like model
  • Updated the brickade pack
  • Fixed a bug in mechanic that allowed people to tow in non-mechanic vehicles
  • Added "Days Left" to dealership API endpoint
  • Added Brickade Recovery as valid Mechanic vehicle
  • Fixed description for business cash stacks: removed reference to upgrading
  • Added a skill check to mechanic after inspecting vehicles, fail it and you will have to tow the vehicle
  • The mechanic tool box is now a license buff. When consumed will give you a tool buff for 1 hour increasing xp by 50% and always fixing vehicles at the roadside so long as you complete the skill check correctly
  • Added the Linerunner semi cab as a valid Trucking vehicle A lore-friendly alternative to the Kenworth
  • Added a Brickade pack, with 10 variants
  • Disabled Golf script
  • Whitelisted the parachute model
  • Marked the Brickade Semi as a valid Trucking vehicle
  • Added mechanic cooldown for stopping and restarting job
  • Digiscanner no longer overwrites animations unlocking you from the animation
  • Moving more than 500m from your hunted animal will cause you to lose the animal
  • Updated item description for mechanic toolbox