Template:Changelog:05.05.21

From Tycoon Gaming

Event Scripts:

  • Added an event script system
  • Staff can enable and disable event scripts when needed during f.ex events
  • Event Scripts can be added to the server by administrators
  • Event Scripts are small independent client & server scripts that can be community made
  • Example event scripts will be made available on the Wiki with some details on the system
  • Added vRP event handlers that event scripts can use

Self Storages:

  • Fixed some edge cases in Self Storage transfers which should remove cases of lost items

HUD / UI:

  • Skill of the Day is now shown in the Identity section of the M menu

Discord:

  • Skill of the Day is now displayed in discord (beta change, been there for a while)

Street Racer:

  • Players can no longer AFK or purposefully slow down to gain race exp
  • Tweaked how EXP is calculated when racing

Jobs:

  • postop now gives cargo xp as well

Coastguard:

  • Added the Coastguard job
  • Go to the Coastguard HQ (Merryweather docks) and change your job, then go on duty next to the job selector
  • Callouts are global on the server and every on-duty player contributes to the same mission

Misc:

  • removed previous hints and added one for train radio
  • removed random ass print from driver menu
  • Slight improvement to Show Stats menu
  • Added a completely new weather system
  • Added a completely new in-game clock system
  • You no longer respawn outside interiors (like your house)
  • Improved /item command
  • Persistent transformers now keep their stock per server (Fountain of Wealth and I.A Meals f.ex)
  • Passive Zones now work on OneSync!
  • Added in-game titles and prefixes for wiki translators and wiki contributors
  • Weather change message now includes a forecast of what is to come
  • Weather sticks now skip to the next weather type, instead of the next weather cycle
  • Added 2 more passive zones (Simeons & Maze Bank)
  • Added blackout to weather system
  • Added Community Director title for the player list
  • Player List scrolling can now be held
  • Gods mercy now sets you as invincible while being revived
  • Dragon Scales now allow you craft body armor from the scales
  • Food/drinks no longer give you health
  • Health auto regen will bring you back to 100% health
  • You no longer get kicked for being AFK while selecting clothing
  • Bandages now heal more and have a cooldown on use
  • Added missing skills' 1 million experience titles

Map / World:

  • removed a super laggy useless ymap, welcome back your frames!
  • modified the main train station near the docks

Bugfixes:

  • Fixed Double EXP parties pausing prematurely
  • Fixed Webhook dispatcher system failing to apply parse data correctly
  • spelling mistakes are great
  • fixed a spelling mistake in postop air
  • "fixed" Aerial Firefighter XP
  • Removed non-existing models from a lookup list
  • Businesses no longer let you try buying with no cash
  • You can no longer submit messages to Simulator Radio when Otto is live
  • Cabbies can no longer do the job on foot
  • Fixed some chat messages not going where they should (like Faction chat)

Companies:

  • CollinsCo Cabbies can no longer exceed 146mph while on job

Server:

  • added user search bar to userlist in staffpanel, thank you elfshot
  • Player List override access for admins
  • Added a DB username cache
  • Added a username cache to factions aswell
  • Fixed username cache not storing blank names
  • Added debugging stuff to the sql driver
  • Optimized identification logic for connecting users
  • Disabled vSync and added a compatibility layer in its place
  • Removed export calls for formatting
  • Removed redundant logging entry
  • Added staff permission editor so I don't have to manually use the db
  • Added new Weather & Time tool for staff
  • Re-added /time, /weather, /freezetime and /freezeweather for mods+
  • M > Staff Panel now generates a dynamic menu

API:

  • Disabled user-readable API endpoints since they don't serve their purpose anymore
  • Added /wealth/<id> endpoint