Difference between revisions of "Changelogs"
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[[Category:Changelog]] | [[Category:Changelog]] |
Revision as of 21:01, 18 August 2020
Events:
- Opened up more features for staff to use when hosting events
- More player teleport options, resource control etc!
API:
- Added lowercase option for the key header
- Set specific headers on all requests (CORS and Allowed Headers)
Chat:
- Brightened the Business Tycoon title
- Added an icon that shows if cross-server messages can be sent
Radio:
- Added support for Simulator Radio's v2 API
- Added "Competition Answer" as an option in /simrad
Bugfixes:
- Job Blips should now appear and disappear correctly when changing jobs
- Fixed a bug caused by conflicting variable names
- Fixed an error caused by missing expected values
- Fixed an error caused by invalid players when listing them
- Fixed an issue where you would never get past initializing player
- Fixed an issue where invalid users would attempt placement on the player list
- Fixed an error caused during faction generation
- Fixed a vRP thread return breaking recent FXServer versions
- LS Customs automatically assigns a new lock state if none exists
- Fixed a server hang where the database would time out at random
- Fixed zDelete not working with newer OneSync versions
Server:
- Removed old commerce system logic
- Optimized Cross Chat system
- Added a developer tool to monitor chat
- Update network message format to be consistent with similar types
- Crosschat module now sends connection state updates
- Added connection updates to developer tool
- Update service icon upon connection and update
Note from 08.18.20
A small change was rolled out. It fixed some smaller bugs and slightly improved some render performance.
You now get business experience and bonus exp items when you purchase and upgrade your businesses.
Chat:
- Chat now appears when a staff message is sent, even if Auto-Focus is disabled
Company Chat:
- Messages are now sent across servers
- PIGS managers now have their manager title
- Compressed company names slightly
Faction Chat:
- Messages are now sent across servers
Self Storages:
- Now displays accurate capacity on the map info screen
- Fixed a rounding issue in Train Network storage capacities
Misc:
- Added missing text entries
- Fixed firearms dusting names and abbreviations
- Runway warning no longer shows up for Emergency class vehicles and helicopters
Server:
- Bunch of API tweaks (see the wiki for updated information)
- Added crosschat module, allowing gossip-style messages to be sent across servers
- Added pending module, allowing messages to be queued up even if the player is offline
Jobs:
- Optimized the shit out of firefighter! (from about 1ms to 0.1ms under normal use)
- Added a extra fire hydrant model to the list of useable hydrants, so that one hydrant that did not work before, try it again!
- Player EMS callouts are now true by default but will still require a medkit to accept the call, if you wish to turn this off see
(M -> PlayerOptions -> Toggle Options -> Toggle EMS Player Callouts) you need the correct job to see the toggle option
World:
- Fixed the long since broken cablecars, my they forever go up and down the mountain in peace
- Slightly increased the speed at which the cablecars ascend and descend
Staff:
- Allowed support staff+ to now host events on the event server without needing supervision, they grow up so fast!
Misc:
- Vehicle radio wheel by default is now turned on, no more forced music in your ears