Changelogs
From Tycoon Gaming
Vehicles:
- Reduced damage caused to Seaplanes while in water
ATC:
- Added the Seabreeze as a Seaplane
HUD/UI:
- Added a notification for leveling up beyond the skill limit
- Added a server-wide notification for leveling up for every 10 levels beyond the skill limit
- The F7 menu now uses the new self-hosted Wiki
- Added instructional button support to several actions
- Dealership now tells you if you cannot purchase a vehicle
- Added a trunk/storage size indicator next to the inventory indiciator
Fuel:
- Reduced fuel consumption on all vehicles
- Added proper checks for refueling
- Fuel types now have different prices
- Petrol: $20.00/l ($60.00/l)
- Diesel: $40.00/l ($100.00/l)
- Electric: $0.00/l ($0.00/l)
- Windragon: $621.00/l ($926.00/l)
- Airplane $60.00/l ($150.00/l)
- Helicopter $50.00/l ($120.00/l)
- Fuel prices are now shown individually
- You no longer get fuel you cannot afford
Businesses:
- Added a fuel station to the Aircraft Carrier
- Added a repair point to the Aircraft Carrier
Items:
- Added a skill level token item, obtained from leveling up skills
- Added Voucher Fragments
Markets:
- Added a price for healing
- Added a price for applying armor
- Added Skill Level Token trades
World:
- Replaced the Mission Row PD interior
Bugfixes:
- Fixed a loading order issue preventing some factions from loading
- Fixed a bug causing seaplane callouts to always be takeoffs
Misc:
- You can no longer purchase vehicles if you do not meet the purchase requirements
- Added 15% Exp Bonus to the Ultra Grade Chest
- Fully implemented voucher fragments
Web:
- f7.tycoon.community no longer shows an outdated F7 menu
Server:
- Added an instructional button API
Vehicles:
- Added the Slamvan Custom
- Added the Minivan Custom
- Added the PostOP Dodo
- Added the PostOP CL-415
- Added the PostOP EMB-390
- Added the PostOP P-3
- Added the PostOP 747
- Replaced the audio for the Formula 1
- The GlobeOil DAF should now be able to tow the MK13
Factions:
- Increased Fuel Station perk limit
- Increased Repair Point perk limit
- Added a HQ range increase perk
ATC:
- Added a new "Seaplane" section for landing on and taking off from water
- Replaced the PostOP ATC with the new runways
- Added Runway HUD entries for the new runways
- Added the PostOP 747 to the heavy planes category
- Added a Seaplane vehicle category
PostOP:
- Reworked PostOP Air
- PostOP Air now has level requirements for each vehicle
HUD/UI:
- Removed old PostOP blips
- Fixed a bunch of spelling errors
World:
- Added a new PostOP Airport at the Los Santos Terminal
- Added new fuel stations
- Added a new garage at the PostOP Airport
Misc:
- Renamed "PostOP Driver" to "PostOP Employee"
- PostOP Air vehicles no longer have trunk storage
- Repair Point now tells you to stop if you're moving
- Mechanics can now use the W900 and the Ceberus HD and Cerberus Classic cabs
- Ocean waves are no longer disabled for Seaplanes
Bugfixes:
- Fixed an issue where completing Bus Driver did not give the Discord role
- Fixed an issue preventing non-cars from entering Los Santos Customs
Server:
- Removed item pickups/deliveries from the old PostOP Air job
- Added a convar option to enable disable vehicle shop entries
Vehicles:
- All Semi Cabs now share the same handling model
- Added missing blips for several bus models
Jobs:
- You are now slightly penalized for using high-tier busses in low-tier routes
Vehicle Shop:
- Re-worked all of the Vehicle Shop system
- Implemented a totally new interface
- Implemented a new vehicle preview system
- Bunch of backend stuff
Los Santos Customs:
- Added a brand new version of Los Santos Customs
HUD/UI:
- Added a Directional Arrow
- Added support for multiple Directional Arrows at once
- Removed the Directional Arrow black outline
Map:
- Attempts at removing vehicle spawns at the LS Bus Depot
Player Options:
- Added a toggle option for the Directional Arrow
Bugfixes:
- Fixed an issue allowing you to re-pay loans by selling homes
- Fixed an issue causing the W900 to not be considered a Semi Cab
Server:
- Added new vehicle types for specific vehicles, such as Semi Cabs and Bicycles
- Added a new /status/config/ endpoint allowing developers to obtain certain resource configs
- Player Blip now support decorators
- Reworked the vehicle locker permission fetching system
- Removed unused WIP code
- Removed vehicle cards from treasure chests
- Added a new backdrop to the loading screen
Bus Job:
- Fixed an exploit allowing players to do the job as a passenger
- Fixed an exploit allowing players to do higher level routes than their own level
- Added an extra Tier 1 route
- Fixed several incorrect stop positions and rotations
- Added the next stop to the status text
- Mostly fixed the GPS route by properly setting its destination height
- Map Blips are now locked behind skill levels
Slots:
- Fixed an exploit allowing players to manipulate the slots outcome
Player List:
- Added titles for the Bus Job
- Re-scaled some existing job titles
Factions:
- Added the Market (Equipment) as a purchasable perk
Misc:
- There is now a chance to get an EXP Bonus item from hidden packages
- Freight Trains now get a random paintjob applied
- Speed Trap Radar now uncovers speed traps on the map
- Vehicle Repair stations now require you to be stopped for repairs
- Fixed a bug where you would be awarded 15% Exp Bonuses without actually collecting it
- Removed several custom replacement vehicle textures and replacement vehicle models that did not serve a gameplay purpose
- Increased visual range for the Tornado
- Tornado no longer sits idle out in the ocean when not in use
- Custom markers (as used in the bus job) no longer require spawning of invisible BMXes to be rendered
Server:
- Fixed an issue causing virtual levels to desync from your actual level
- Fixed a visual issue where incorrect virtual levels would persist after the patch
Jobs:
- Added the Bus Job
Bus Job:
- Reworked version of the old Bus Job
- Added several new routes
- Added routes to Liberty City
Conductor:
- Added a new Train HUD for trains
- Train HUD shows upcoming stations and track features
- Train HUD can be toggled from Player Options > Interface Options
Skills:
- Added a new skill category "Public Transportation"
- Moved the Conductor skill to Public Transportation
- Added a new skill for the Bus Driver Job
- Added a "virtual level" feature, skills will now keep counting beyond their max level
Vehicles:
- Added new improved bus models
- Added the Busville bus
- Added the Liberty City bus
- Added the Mercedes Citaro bus
- Added the Daewoo BS100CN bus
- Added the Ikarus 250 bus
- Added the MAN A37 bus
- Added the MAZ bus
- Added the Ikarus 260.32 bus
- Added the Paradiso Coach bus
Businesses:
- Moved the "Merryweather Port" business to the Bristols Storage area
- Renamed "Merryweather Port" to "Bristols Storage"
- Moved the "Los Santos International Airport" bonus location
World:
- Added a new fuel station on Liberty City's Portland
- Added a clothing store location at LSIA
- Added a general store location at LSIA
- Added a new market type, "Equipment", found at certain police stations
Markets:
- Added support for "non-purchase" options
- Medical Centers now have an option to fully heal
- Equipment stores lets you equip Body Armor
HUD/UI:
- Replaced several Trucking blips with new Factory blips
- Reworked the recently introduced blips
- Formatted numbers below 1000 now get the correct amount of decimal places
- Added a new Oil Derrick blip for certain trucking locations
Items:
- Added a notice to License Cards telling the user to actually use it
Bugfixes:
- Fixed an issue causing Faction Speed Traps to not add the fine to the faction balance
- Fixed several common errors
- Fixed the Tornado not working on OneSync enabled servers
- Fixed the Aerial Tramway not working on OneSync enabled servers
- Fixed an issue causing several modules to break due to deprecated features
- Fixed the "You need a train to start this job" message appearing for planes
- Fixed an issue where the cargo train tier was missing
- Fixed an issue causing players to get kicked for being AFK while fishing
Misc:
- Added a new Ramming / Vehicle Deathmatching detection system
- Refactored parts of the session manager
- Added listeners for weather changes
- A beam is now shown at the location of your waypoint
- Loading screen is now shut down once the player has loaded
- Updated several vehicle names in the vehicle shop
Server:
- Re-worked how user data is fetched to prevent timeouts overwriting the users data
- Re-worked how server data is fetched to prevent timeouts overwriting the server data
- These changes should prevent accounts from resetting and trunks / storages from getting wiped
- New messages have been added for the cases where these detect a failure
- Disabled rconlog entirely
- Added a new commerce module
- Added permission checks for the commerce system
- Added automatic fetching and refreshing of player commerce data
- Added convars to control Adaptive Cards usage
- Now has a defined locale; English (World)
- Disabled tracky