Changelogs
From Tycoon Gaming
Vehicles:
- Added the Speedo Express for Trucking
- Added additional liveries to the Speedo Express
- Added a FedEx livery to the Speedo Express
- Fixed permissions for the Cargobob variations
Trunk / Storage Capacity:
- Speedo Express has an inventory capacity equal to your own inventory capacity (30 to 300kg depending on your Strength)
- Increased Trailer MK1 (trailerswb) to 400kg (from 200kg)
- Increased Trailer MK2 (trailers) to 475kg (from 250kg)
- Increased Trailer MK3 (trailerlogs2) to 600kg (from 400kg)
- Increased Trailer MK4 (botdumptr) to 775kg (from 600kg)
- Increased Trailer MK5 (drybulktr) to 1000kg (from 850kg)
Vehicle Shop:
- Removed the FedEx Van from the shop
- Removed the Boxville from the shop
- Removed the Mule from the shop
- Removed the Benson from the shop
- Removed the Pounder from the shop
- Added the Speedo Express (free)
Los Santos Customs:
- Added Paintjobs option to the Respray category
- Paintjobs are base game liveries, the ones that are randomly chosen when spawning certain vehicles
Garage:
- Vehicles now spawn with their set Paintjob (if one is applied)
- If no Painjob is applied, a random one is chosen
Dealership:
- You can click on the vehicle selector to regenerate the previewed vehicle (with different mods)
Server:
- Vehicle trunk capacity can now be dynamic
- Updated max inventory weight logic
- Added WarMenu common include
- Additional inventory item fetcher for dynamic items
- +24 additional random changes with no gameplay impact
Vehicles:
- Added the PostOP JU-52 as a replacement for the CL-415
- Removed some of the Cargobob variations from the shop
Jobs:
- Removed some Cargobob variations from the Helicopter Pilot job
Companies:
- Updated CEO titles for Imperial Airlines
- Fixed a bug when firing players from companies
World:
- Added a Vending Machine interaction system (thanks Smallo92!)
Blessings:
- Branded the previous blessings as "Series 1"
- Added a new Blessings series called "Series 2", including blessings related to current world events and season
Phone / Services:
- Implemented a new phone extension system, allowing the phone menu to be dynamically expanding
- Added a Portable ATM phone extension, which allows you to access an ATM from anywhere
- Changed the sub-menu title to "Phone / Services" (from "Phone")
- Improved logic when answering service calls
VIP / Premium Market:
- Added the new Blessing Series 2 pack
- Added the Portable ATM extension item
Titles:
- Overhauled the look of the "2019/2020 New Years" title
Warps:
- Warps can now load specific IPLs
- Warps now support instancing
Items:
- Added extra food items for the vending machines
Survival:
- You will always spawn with zero hunger and zero thirst now
Server:
- Added a new "return" call to menu navigation, allowing menus to do specific things when manually closed
- Implemented the new "return" call to the Phone / Services menu, preventing it from closing and re-opening
- Dealership now has the ability to load certain listings on a beta server only
- Added a script interface for the ATM system
- Added support for altering a specific skills exp modifier
Misc:
- Added an effect when a player levels up a skill
- EXP Bonus pickups should now make sure they use the correct model
- Added a fancy vehicle repair symbol
- Beyonded blips now snap to new location if the distance is large
Prospecting:
- Added prospecting mini-game
- Added prospecting tool to Diving / Fishing market
- Prospecting does not give anything useful yet, and was added for testing.
Paramedic Job:
- Added reporting feature for Paramedic missions
- Added extra marker around victim during Paramedic pickup state
- Fixed OneSync Crash. Victim now follows you to the car.
- Enabled Paramedic start areas for the FRLLC Paramedic job
OneSync Infinity (Bigmode):
- Fixed helicopter spotlight state syncing on bigmode
- Boarding indicator now syncs during player transition in OneSync
- Fixed Excavator Arm moving if beyond player moves theirs in OneSync
- Added a custom improved vehicle checker implementation for bigmode
- Created a handler for all persistent bigmode player information
- Fixed cases of players in the beyond being treated as you (see trello)
A custom player blip system was created for OneSync, hopefully it can replace the existing blip system for other servers soon. OneSync Blips:
- Added bigmode compatible blip system
- Players outside your range (beyond players) now appear on the map
- Allow real-time updates and confiurations for blips from other scripts
- Added vRP integration for bigmode blips
- Faction President now gets a badge in their overhead name (OneSync)
- Added faction tag to overhead names
- Added overhead name toggle option (for your own head)
- Added user id prefix and faction president icon to bigmode blips
- Improved bigmode blip handling for the local player
HUD/UI:
- Added ATC Menu instruction while in a plane
- Added audio feedback to the ATC menu
- Added XNLRankBar for use with Player skill
- Earning Player Level exp now shows a fancy level indicator
- Added a new Lingering Information display
- ATC clearance is now shown in Lingering Info display
- Added mandatory ATC notice to lingering info
- Airline boarding time now appears as lingering info
- Added combined level display to skills sub-menu
Map:
- Added an ATM to Blaine County Savings Bank
- Lifted the Paleto Bay job center
- Added another loan office to Blaine County Savings Bank
Server:
- Added user language statistics
- Improved Credits menu
- Added welcome and return announcements for new and returning players
- Added cache to vehicle locker, improving repeat calls by over 10x
- Organized decorator listing
- Cleaned up faction code
- Handle staff permission levels differently when performing actions
- Improved identifier fetching
- Added bigmode teleport module and removed existing teleport feature
- Added bigmode spectate module and removed existing spectate feature
- Re-ordering patch for bigmode blip and mpgamertag shared handling
Bugfixes:
- Ironman players can no longer receive or send service calls
- Fixed duplicate load in factions
- Fixed lingering instruction
- Added missing boarding indicator to CollinsCo Air job
- Fixed own bigmode blip now showing components
- Fixed missing house access points when you don't own one
- Removed broken Niko model from Peds module
- Fixed boarding indicator not resetting on stopped Ailine job
- Fixed an issue caused by being stuck awaiting scripts
Resources:
- Imported XNLRankBar resource by VenomXNL
- Added public version of instructional-buttons interface module
- Added public multi-lingual module (to be released with the prospecting)
- Added Prospecting module
- Added Prospecting controller module for vRP
- Added Resource List public module
- Strip away old instructional buttons system
- Created Lingering Info module, allowing timed info to be shown
- Added bigmode vRP module
Vehicles:
- Optimized memory usage for the NL Metro Train
Businesses:
- Moved the Oil Rig Marketplace perk
- EXP from collecting now scales with the tier
Jobs:
- Bus Driver stops are now labeled in order on the map
- Added more Bus Driver routes
- Airline Pilot should no longer return to your previous destination
- You can now see other Airline Pilots boarding / deboarding progress
- Re-added the Dock Handler job
Inventory:
- Added missing Gut Knife variations as exemptions from Put All
Factions:
- Increased Self Storage perk price ($125m to $750m)
Radial Menu (B):
- Added an Emote shortcut
Misc:
- Clothing Shop camera is now farther away
- You no longer dance while in the Clothing Shop
- Added a new sub-menu for Skills (Left Arrow on Skills option)
- Refuel total is now shown after refueling
- Removed some more vehicles from population spawns
- Expanded the world border
- Object loader now loads based on camera position rather than player position
Bugfixes:
- Fixed invalid LS Customs entries
- Fixed a bug causing incorrect item tracking
- Patched an unintentional job loop
Servers:
- Optimized connect.tycoon.community
- Added some extra helper modules to common
- Tweaked event toggle permissions
Optimized frame-time in the following modules:
- Exports in Fuel and Garages
- Natives in the Car HUD, Minor Tweaks, Level Crossings, Warps, Vehicle Repairs, System and ATC
- Array Indexing in Vehicle Weapons and Sonar
- Vector Math in System, ATC, vRP and Car Wash
- Native Cache in Compass
- Non-frame Code in Minor Tweaks
- Render Code in Businesses