Changelogs
From Tycoon Gaming
Simulator Radio:
- Current song is now shown when listening to the station
- Notifications in chat when the presenter changes
- You can now submit song requests from the game using /simrad
- The amount of players listening with you is now shown
Cargo Pilot:
- Increased Experience gained per cargo based on quantity delivered
- Increased money earned per cargo based on quantity delivered
Companies:
- Fixed a bug where RTS vehicles remained after being abandoned
- Removed POA from the CollinsCo Cabbie route
Backpacks:
- Added backpacks
- Backpacks are small secondary inventories
- Having a backpack in your inventory shows an extra menu option "Open Backpack"
- The backpack works like an Ender Chest in Minecraft does, it's one inventory per person
- You can not put backpacks in backpacks (this isn't Tibia)
Prospecting:
- Added additional areas for prospecting zones to appear
- Added some extra items to the drop tables
- Added usage options to some prospecting items
- Added backpacks to rare loot tables
Bugfixes:
- You now get fireworks when leveling up a virtual level
Trucking and similar Cargo jobs:
- When buying, selling and converting cargo, you can now use your Trunk directly
- While the Trunk menu is open, items will be taken from and added to the Trunk instead of your inventory
- This removes the need to constantly put and take cargo within the trunk
- If you do not have a trunk open, it will instead use your inventory
- Jobs such as Trucking, Cargo Pilot and various other similar jobs all benefit from this
Re-worked Cargo Piloting:
- Added Cargo stops to all major airports
- Removed Cargo variations in place for a single cargo type
- You now gain Player and Strength skill EXP from cargo
- Cargo price now scales with your level, meaning you get paid more as you level up
- Each airport has a selection of new airports to deliver to
- You unlock new route paths between airports as you level up
- Cargo will eventually deplete in high-demand areas, meaning that longer routes are more sustainable
- Cargo no longer has multiple possible destinations, you select your next destination when loading new cargo
Fishing:
- Added different tiers of Tackles, they're consumed when fishing and improve catch speed
- Tackle can be obtained from Prospecting or from Tackle Boxes (also from Prospecting)
- Added the Shiny Rod, which allows you to fish non-stop for 5 minutes before it breaks
- Increased Gut Knife upgrade chance when gutting fish
- Increased chance of getting higher tier knives from upgrades
- Added a new type of StatTrak Gut Knife
Prospecting:
- Lowered Prospecting Scanner price to 10 Skill Tokens (in Market (Fishing / Diving))
- Added more types of items to find, and added actual inventory items
- Added higher rarity loot tables, some of the better ones even announce in chat!
- Added various rare and previously unobtainable items to rare drop tables
- Added Tackles for Fishing
- Prospecting now yields Mining and Strength experience
- The available prospecting zone is picked out at random from a set of locations
- Fixed a softlock when entering vehicles while Prospecting
Jobs:
- Train job now automatically cancels when you leave your train
- Added Player and Strength EXP yields to Cargo Pilot
- You no longer receive Cargo Pilot Vouchers
- Increased Cargo Pilot EXP to make up for the lost vouchers
- Added Player and Trucking EXP yields to Garbage job
- Lowered amount of Garbage Vouchers received during the Garbage job (end bonus still remains!)
Garages:
- Garage now automatically reloads when purchasing a new vehicle
- Added an LSC notification when you spawn uncustomized vehicles
- Saved Extra Parts now apply automatically
- Osprey and Avenger now appear under the Planes category of your garage
Los Santos Customs:
- Renamed "Respray" to "Respray & Paintjobs"
- Moved "Liveries" into Respray & Paintjobs category
- Added "Extra Parts" menu to toggle vehicle extras (for certain vehicles)
Radio:
- Added Simulator Radio (simulatorradio.com) as an in-game radio station
- Custom radios now play when using Mobile Radio
HUD/UI:
- Runway HUD now displays runway nicknames (main, side, jet)
- You can now navigate back from transformer sub-menus (trucking locations et al.)
Companies:
- Fixed an exploit where PIGS heists would resume after being cancelled
Vehicles:
- Visual cargo now loads when you spawn your vehicle (currently only for Speedo Express)
- Added radar to PostOP JU-52
- Speedo Express now has at least 30 kg of trunk space (incorrectly had 10 kg for new players)
- Replaced train horns
- Possible fix to broke bale trailer(?)
- Osprey and Avenger now appear under the Planes category of your garage
Mount Gordo Airport:
- Added Mount Gordo Airport (MGA), a replacement for PIA
- Moved Airline Pilot locations to MGA (from PIA)
- Added Repair Point to MGA
- Added Fuel Station to MGA
- Moved blips and markers to MGA (from PIA)
- Changed all item text from PIA to MGA
- Moved Imperial Airlines locations to MGA (from PIA)
- Moved Cargo Pilot merchant to MGA (from PIA)
- Added garage to MGA
- Moved RTS Aviator locations to MGA (from PIA)
- Moved CollinsCo Air locations to MGA (from PIA)
- Added lights to MGA (from live-stream)
World:
- Added Mt. Gordo Airport
- Removed Procopio International Airport
- Re-made Paleto Bay Airport
- Re-made Pacific Ocean Airport
- Improved PostOP Airport lighting
- Improved San Chianski Airport lighting
- Improved Chumash Island Airport lighting
- Added distant lights to SSIA
- Updated layout on San Chianski Airport
Factions:
- Added boat garages to factions
Marketplace:
- Added marketplace "Redeem All" option
- Show "x pending marketplace listings" when joining
- Added marketplace to Phone / Services menu
- Increased Marketplace limitations ($1B listings, 10k items)
- Gut Knives no longer stack on top of eachother in the marketplace
Food:
- Reworked item breakdown yields
- Different food types now give specific types of components
Quality of Life:
- Increase Airline Pilot target marker render distance
- Virtual EXP is now automatically updated on login
- Add Mastodon feed to home screen
- You can no longer "accidentally" exit moving planes and helicopters
- Increased range of Los Santos Customs entry point
- You can now also use the old button to repair vehicles (LB on controller)
Misc:
- Removed old ems playeroptions buttons
- Removed debug logging from prospecting controller
- Changed vehicle repair text to read "honk" instead of "press e"
- Added table.has utility function
- Server 2 (OS-1) lets you know we have other servers when joining
- Added Developers note to server listings
- Added verified chat tag for future use
- Chat Title and Prefix Icons now unassign if they don't exist
- Added special 1M Exp titles for Trucking and Airline Pilot
- Altered recipe for Complete Meals
- Added beta watermark
- Merge certain dynamic item listings in Marketplace
- Fix Sultan R's modkit to not mess with the Sultan Classic
- Significantly increase Phone ATM price
- Improved welcome messages
- Disable prospecting logging
- Replaced PIA with MGA in ATC systems
- Skipping weather now sets remaining time to 0 rather than skip weather
- Increase weather tick rate
- Made sure trunks save when changed externally
Bugfixes:
- You can no longer warp with vehicles in a non-vehicle warp
- Fixed incorrect chat data being reset
- Fixed identification error
- Fixed chat title being unassigned on join
- Totally fix those 1M exp titles
- Remove console spam
- Correctly assign the fishing zone when starting to fish
- Renamed MGA files to prevent conflicts
- Fixed malformed exp yields for Cargo Pilot
- Fixed symbol codes for license names
- Fixed blocked/obscured CollinsCo Boat locations
- Different Gut Knives no longer merge in your inventory
Server:
- Compare client and server modules to ensure stuff runs as expected
- Add Cfx.re Account linking soft-requirement
- Automatically link Cfx.re Account whenever present
- Added greater than or equal operator for permission based aptitude test
- Take/add items in trunk for transformers when trunk is open
- External chest interface for inventory management
- Make sure trunks save when changed externally
- Added placeholder item names and description for items without data
- Added support for dynamic pay in transformers
- Randomize randomizer and randomly randomized intervals
- Updated Airport Generator
- Added lights data to each airport tile and module
- Added onobtained and onremove callbacks to items
Vehicles:
- Added the Speedo Express for Trucking
- Added additional liveries to the Speedo Express
- Added a FedEx livery to the Speedo Express
- Fixed permissions for the Cargobob variations
Trunk / Storage Capacity:
- Speedo Express has an inventory capacity equal to your own inventory capacity (30 to 300kg depending on your Strength)
- Increased Trailer MK1 (trailerswb) to 400kg (from 200kg)
- Increased Trailer MK2 (trailers) to 475kg (from 250kg)
- Increased Trailer MK3 (trailerlogs2) to 600kg (from 400kg)
- Increased Trailer MK4 (botdumptr) to 775kg (from 600kg)
- Increased Trailer MK5 (drybulktr) to 1000kg (from 850kg)
Vehicle Shop:
- Removed the FedEx Van from the shop
- Removed the Boxville from the shop
- Removed the Mule from the shop
- Removed the Benson from the shop
- Removed the Pounder from the shop
- Added the Speedo Express (free)
Los Santos Customs:
- Added Paintjobs option to the Respray category
- Paintjobs are base game liveries, the ones that are randomly chosen when spawning certain vehicles
Garage:
- Vehicles now spawn with their set Paintjob (if one is applied)
- If no Painjob is applied, a random one is chosen
Dealership:
- You can click on the vehicle selector to regenerate the previewed vehicle (with different mods)
Server:
- Vehicle trunk capacity can now be dynamic
- Updated max inventory weight logic
- Added WarMenu common include
- Additional inventory item fetcher for dynamic items
- +24 additional random changes with no gameplay impact
Vehicles:
- Added the PostOP JU-52 as a replacement for the CL-415
- Removed some of the Cargobob variations from the shop
Jobs:
- Removed some Cargobob variations from the Helicopter Pilot job
Companies:
- Updated CEO titles for Imperial Airlines
- Fixed a bug when firing players from companies
World:
- Added a Vending Machine interaction system (thanks Smallo92!)
Blessings:
- Branded the previous blessings as "Series 1"
- Added a new Blessings series called "Series 2", including blessings related to current world events and season
Phone / Services:
- Implemented a new phone extension system, allowing the phone menu to be dynamically expanding
- Added a Portable ATM phone extension, which allows you to access an ATM from anywhere
- Changed the sub-menu title to "Phone / Services" (from "Phone")
- Improved logic when answering service calls
VIP / Premium Market:
- Added the new Blessing Series 2 pack
- Added the Portable ATM extension item
Titles:
- Overhauled the look of the "2019/2020 New Years" title
Warps:
- Warps can now load specific IPLs
- Warps now support instancing
Items:
- Added extra food items for the vending machines
Survival:
- You will always spawn with zero hunger and zero thirst now
Server:
- Added a new "return" call to menu navigation, allowing menus to do specific things when manually closed
- Implemented the new "return" call to the Phone / Services menu, preventing it from closing and re-opening
- Dealership now has the ability to load certain listings on a beta server only
- Added a script interface for the ATM system
- Added support for altering a specific skills exp modifier
Misc:
- Added an effect when a player levels up a skill
- EXP Bonus pickups should now make sure they use the correct model
- Added a fancy vehicle repair symbol
- Beyonded blips now snap to new location if the distance is large
Prospecting:
- Added prospecting mini-game
- Added prospecting tool to Diving / Fishing market
- Prospecting does not give anything useful yet, and was added for testing.
Paramedic Job:
- Added reporting feature for Paramedic missions
- Added extra marker around victim during Paramedic pickup state
- Fixed OneSync Crash. Victim now follows you to the car.
- Enabled Paramedic start areas for the FRLLC Paramedic job
OneSync Infinity (Bigmode):
- Fixed helicopter spotlight state syncing on bigmode
- Boarding indicator now syncs during player transition in OneSync
- Fixed Excavator Arm moving if beyond player moves theirs in OneSync
- Added a custom improved vehicle checker implementation for bigmode
- Created a handler for all persistent bigmode player information
- Fixed cases of players in the beyond being treated as you (see trello)
A custom player blip system was created for OneSync, hopefully it can replace the existing blip system for other servers soon. OneSync Blips:
- Added bigmode compatible blip system
- Players outside your range (beyond players) now appear on the map
- Allow real-time updates and confiurations for blips from other scripts
- Added vRP integration for bigmode blips
- Faction President now gets a badge in their overhead name (OneSync)
- Added faction tag to overhead names
- Added overhead name toggle option (for your own head)
- Added user id prefix and faction president icon to bigmode blips
- Improved bigmode blip handling for the local player
HUD/UI:
- Added ATC Menu instruction while in a plane
- Added audio feedback to the ATC menu
- Added XNLRankBar for use with Player skill
- Earning Player Level exp now shows a fancy level indicator
- Added a new Lingering Information display
- ATC clearance is now shown in Lingering Info display
- Added mandatory ATC notice to lingering info
- Airline boarding time now appears as lingering info
- Added combined level display to skills sub-menu
Map:
- Added an ATM to Blaine County Savings Bank
- Lifted the Paleto Bay job center
- Added another loan office to Blaine County Savings Bank
Server:
- Added user language statistics
- Improved Credits menu
- Added welcome and return announcements for new and returning players
- Added cache to vehicle locker, improving repeat calls by over 10x
- Organized decorator listing
- Cleaned up faction code
- Handle staff permission levels differently when performing actions
- Improved identifier fetching
- Added bigmode teleport module and removed existing teleport feature
- Added bigmode spectate module and removed existing spectate feature
- Re-ordering patch for bigmode blip and mpgamertag shared handling
Bugfixes:
- Ironman players can no longer receive or send service calls
- Fixed duplicate load in factions
- Fixed lingering instruction
- Added missing boarding indicator to CollinsCo Air job
- Fixed own bigmode blip now showing components
- Fixed missing house access points when you don't own one
- Removed broken Niko model from Peds module
- Fixed boarding indicator not resetting on stopped Ailine job
- Fixed an issue caused by being stuck awaiting scripts
Resources:
- Imported XNLRankBar resource by VenomXNL
- Added public version of instructional-buttons interface module
- Added public multi-lingual module (to be released with the prospecting)
- Added Prospecting module
- Added Prospecting controller module for vRP
- Added Resource List public module
- Strip away old instructional buttons system
- Created Lingering Info module, allowing timed info to be shown
- Added bigmode vRP module