Template:Changelog:04.11.20

From Tycoon Gaming

Trucking and similar Cargo jobs:

  • When buying, selling and converting cargo, you can now use your Trunk directly
  • While the Trunk menu is open, items will be taken from and added to the Trunk instead of your inventory
  • This removes the need to constantly put and take cargo within the trunk
  • If you do not have a trunk open, it will instead use your inventory
  • Jobs such as Trucking, Cargo Pilot and various other similar jobs all benefit from this

Re-worked Cargo Piloting:

  • Added Cargo stops to all major airports
  • Removed Cargo variations in place for a single cargo type
  • You now gain Player and Strength skill EXP from cargo
  • Cargo price now scales with your level, meaning you get paid more as you level up
  • Each airport has a selection of new airports to deliver to
  • You unlock new route paths between airports as you level up
  • Cargo will eventually deplete in high-demand areas, meaning that longer routes are more sustainable
  • Cargo no longer has multiple possible destinations, you select your next destination when loading new cargo

Fishing:

  • Added different tiers of Tackles, they're consumed when fishing and improve catch speed
  • Tackle can be obtained from Prospecting or from Tackle Boxes (also from Prospecting)
  • Added the Shiny Rod, which allows you to fish non-stop for 5 minutes before it breaks
  • Increased Gut Knife upgrade chance when gutting fish
  • Increased chance of getting higher tier knives from upgrades
  • Added a new type of StatTrak Gut Knife

Prospecting:

  • Lowered Prospecting Scanner price to 10 Skill Tokens (in Market (Fishing / Diving))
  • Added more types of items to find, and added actual inventory items
  • Added higher rarity loot tables, some of the better ones even announce in chat!
  • Added various rare and previously unobtainable items to rare drop tables
  • Added Tackles for Fishing
  • Prospecting now yields Mining and Strength experience
  • The available prospecting zone is picked out at random from a set of locations
  • Fixed a softlock when entering vehicles while Prospecting

Jobs:

  • Train job now automatically cancels when you leave your train
  • Added Player and Strength EXP yields to Cargo Pilot
  • You no longer receive Cargo Pilot Vouchers
  • Increased Cargo Pilot EXP to make up for the lost vouchers
  • Added Player and Trucking EXP yields to Garbage job
  • Lowered amount of Garbage Vouchers received during the Garbage job (end bonus still remains!)

Garages:

  • Garage now automatically reloads when purchasing a new vehicle
  • Added an LSC notification when you spawn uncustomized vehicles
  • Saved Extra Parts now apply automatically
  • Osprey and Avenger now appear under the Planes category of your garage

Los Santos Customs:

  • Renamed "Respray" to "Respray & Paintjobs"
  • Moved "Liveries" into Respray & Paintjobs category
  • Added "Extra Parts" menu to toggle vehicle extras (for certain vehicles)

Radio:

  • Added Simulator Radio (simulatorradio.com) as an in-game radio station
  • Custom radios now play when using Mobile Radio

HUD/UI:

  • Runway HUD now displays runway nicknames (main, side, jet)
  • You can now navigate back from transformer sub-menus (trucking locations et al.)

Companies:

  • Fixed an exploit where PIGS heists would resume after being cancelled

Vehicles:

  • Visual cargo now loads when you spawn your vehicle (currently only for Speedo Express)
  • Added radar to PostOP JU-52
  • Speedo Express now has at least 30 kg of trunk space (incorrectly had 10 kg for new players)
  • Replaced train horns
  • Possible fix to broke bale trailer(?)
  • Osprey and Avenger now appear under the Planes category of your garage

Mount Gordo Airport:

  • Added Mount Gordo Airport (MGA), a replacement for PIA
  • Moved Airline Pilot locations to MGA (from PIA)
  • Added Repair Point to MGA
  • Added Fuel Station to MGA
  • Moved blips and markers to MGA (from PIA)
  • Changed all item text from PIA to MGA
  • Moved Imperial Airlines locations to MGA (from PIA)
  • Moved Cargo Pilot merchant to MGA (from PIA)
  • Added garage to MGA
  • Moved RTS Aviator locations to MGA (from PIA)
  • Moved CollinsCo Air locations to MGA (from PIA)
  • Added lights to MGA (from live-stream)

World:

  • Added Mt. Gordo Airport
  • Removed Procopio International Airport
  • Re-made Paleto Bay Airport
  • Re-made Pacific Ocean Airport
  • Improved PostOP Airport lighting
  • Improved San Chianski Airport lighting
  • Improved Chumash Island Airport lighting
  • Added distant lights to SSIA
  • Updated layout on San Chianski Airport

Factions:

  • Added boat garages to factions

Marketplace:

  • Added marketplace "Redeem All" option
  • Show "x pending marketplace listings" when joining
  • Added marketplace to Phone / Services menu
  • Increased Marketplace limitations ($1B listings, 10k items)
  • Gut Knives no longer stack on top of eachother in the marketplace

Food:

  • Reworked item breakdown yields
  • Different food types now give specific types of components

Quality of Life:

  • Increase Airline Pilot target marker render distance
  • Virtual EXP is now automatically updated on login
  • Add Mastodon feed to home screen
  • You can no longer "accidentally" exit moving planes and helicopters
  • Increased range of Los Santos Customs entry point
  • You can now also use the old button to repair vehicles (LB on controller)

Misc:

  • Removed old ems playeroptions buttons
  • Removed debug logging from prospecting controller
  • Changed vehicle repair text to read "honk" instead of "press e"
  • Added table.has utility function
  • Server 2 (OS-1) lets you know we have other servers when joining
  • Added Developers note to server listings
  • Added verified chat tag for future use
  • Chat Title and Prefix Icons now unassign if they don't exist
  • Added special 1M Exp titles for Trucking and Airline Pilot
  • Altered recipe for Complete Meals
  • Added beta watermark
  • Merge certain dynamic item listings in Marketplace
  • Fix Sultan R's modkit to not mess with the Sultan Classic
  • Significantly increase Phone ATM price
  • Improved welcome messages
  • Disable prospecting logging
  • Replaced PIA with MGA in ATC systems
  • Skipping weather now sets remaining time to 0 rather than skip weather
  • Increase weather tick rate
  • Made sure trunks save when changed externally

Bugfixes:

  • You can no longer warp with vehicles in a non-vehicle warp
  • Fixed incorrect chat data being reset
  • Fixed identification error
  • Fixed chat title being unassigned on join
  • Totally fix those 1M exp titles
  • Remove console spam
  • Correctly assign the fishing zone when starting to fish
  • Renamed MGA files to prevent conflicts
  • Fixed malformed exp yields for Cargo Pilot
  • Fixed symbol codes for license names
  • Fixed blocked/obscured CollinsCo Boat locations
  • Different Gut Knives no longer merge in your inventory

Server:

  • Compare client and server modules to ensure stuff runs as expected
  • Add Cfx.re Account linking soft-requirement
  • Automatically link Cfx.re Account whenever present
  • Added greater than or equal operator for permission based aptitude test
  • Take/add items in trunk for transformers when trunk is open
  • External chest interface for inventory management
  • Make sure trunks save when changed externally
  • Added placeholder item names and description for items without data
  • Added support for dynamic pay in transformers
  • Randomize randomizer and randomly randomized intervals
  • Updated Airport Generator
  • Added lights data to each airport tile and module
  • Added onobtained and onremove callbacks to items