Difference between revisions of "Changelogs"

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Revision as of 19:51, 3 May 2020

Patches and bugfixes:

  • Stop Job no longer deletes any vehicle
  • Heavy planes can no longer call JET runways
  • Personal vehicles now only migrate if the model is the same
  • Water should now unflatten when leaving your plane
  • WarMenu now disables controls
  • Vouchers can no longer be moved without turning into EXP Tokens
  • Bonus EXP is now applied before experience modifiers
  • Fixed EXP Token redeem description
  • Cargo Pilot now gives EXP Tokens to your inventory
  • Flagged vehicles can no longer be repaired or enter LSC
  • RTS vehicles are now flagged for no repair or LSC modding
  • Train Conductor now gives experience beyond level 100
  • Airline Job now gives Player experience
  • Repair block should now be per vehicle rather than per job
  • You can only call ATC once every 5 seconds now

Airports:

  • Added new custom runway markers
  • Added runway numbers to FIA
  • Added runway numbers to CIA
  • Added runway numbers to PostOP
  • Added new runway end piece with treshold rather than chevrons
  • Replaced all (4) runway ends with treshold variants at POA
  • Replaced 2 runway ends with treshold variants at PBA
  • Replaced 3 runway ends with treshold variants at SCA
  • Replaced 2 runway ends with treshold variants at MGA
  • Replaced 3 runway ends with treshold variants at CIA & fixed JET end
  • Replaced all (4) runway ends with treshold variants at PostOP
  • Moved CIA JET runway 18L markings
  • Removed remains of Procopio Airport

Chat:

  • Added new chat message templates
  • Added special verified name format
  • Added Font Awesome to chat
  • Added dynamic chat title support
  • Added verified discord role integration

Prospecting:

  • Added additional prospecting zones to the pool
  • Added image to Prospecting Zone blip info

ATC:

  • Re-worked ATC system
  • ATC menu has been re-created
  • Nearest airport is now shown on the top of the menu
  • Automatically calls Landing or Takeoff for you (can also manually choose)

Marketplace:

  • Items that can be traded on the Marketplace now shows their estimated selling prices
  • Fixed gut knife variations showing in stock gut knife category

Trunks:

  • Adding items to your trunk now increases the physical weight of your vehicle
  • Trashing items in your trunk now updates the display properly

Toll Roads:

  • Added Toll Roads
  • Tolls are automatically paid when you pass through a toll plaza
  • Toll fee is based on 3 factors:
- Vehicle class
- Player level
- Vehicle weight (and trailer weight!)
  • Increased Toll Card market price from $35 to $750
  • Added some new locations around the map

Jobs:

  • Paramedic Job now gives EMS experience plus EXP Tokens
  • Removed unclear and broken EMS locations
  • Cargo Piloting now gives EXP Tokens
  • Added start points for MGA and PBA for Airline Pilot

Trucking:

  • Added x100 Flint export option to McKenzie Export
  • Fixed "Electronics x2" option name

HUD/UI:

  • Added a new icon for Speed Traps
  • Added a new icon for Toll Roads
  • Higgings Helipad is now visable on the map

World:

  • Removed more car generators
  • Re-added the POA ATC Tower
  • Ground markers now show up based on camera range
  • Runway numbers now show up based on camera range
  • Floating text now appears based on camera range
  • Added an LS Customs in Downtown Vinewood
  • Added additional info text at City Hall
  • SSIA objects now load based on camera position
  • Object loader now loads based on camera position

Misc:

  • New players now start with $40k in their bank, in addition to the $10k in their wallet
  • Changed Heli spotlight to X on controller from bumper
  • Added icons to several floating texts for new players
  • Money display turns green when increasing and red when decreasing
  • Separated keyboard and controller controls for Cruise Control
  • Local player blip now shows up as what other players see
  • Water is calmed only when below 40m, rather than at all times in a plane
  • Replaced Grand Exchange options with "convert to exp token" options
  • Added repair point to bus depot
  • Cruise control is now mapped to x on xbox controller
  • Added more fuel types to stations around the map
  • Added additional fonts
  • Added Font Awesome as game fonts
  • Certain job and company items can now longer be put in self storage
  • Business Boat Garages should now spawn correctly

Optimizations:

  • Improved Fuel Script render performance
  • Implemented WarMenu optimizations

Vehicles:

  • Added the Jugular
  • Added the Caracara 4x4
  • Added the Komoda
  • Added the Outlaw
  • Fixed an issue with cruise control and boats
  • Owned vehicles are now stored using network IDs, lowering chance of losing ownership
  • Updated PostOP 747 garage name

Server:

  • Added GetPlayersByPermission function to framework
  • Added SecondsToDuration util function
  • Added Warmenu module to common
  • Dynamic Market / Shop item descriptions
  • Allow dynamic menu descriptions
  • Implemented item denial of storage system
  • Allow specifying chat template as non-escaping
  • Disabled anti-instancing system
  • Implemented license categories, only the most significant license is shown per category

First Responders:

  • Fixed "Box of Pills x5" option name for FRLLC
  • Added x10 Plastic option to FRLLC
  • Moved Mount Zonah Dropoff for FRLLC

Imperial Airlines:

  • Added x100 Packages Meals and x100 Airline Meals options to IA
  • Fixed incorrect Criminal Request names for IA

CollinsCo:

  • Updated the CollinsCo Yacht handling
  • Removed PBA Terminal 3 from CollinsCo Air jobs
  • Dropoff markers will now be displayed within 120m during Cabbie
  • Set max Seaman job distance to 8000m
  • Added more Seaman starting locations
  • Fixed resetting cooldown when stopping Air job

RTS:

  • Added some leniency to damage
  • Reduced the cooldown for picking up vehicles
  • Fixed an issue with heavy always spawning facing north
  • Fixed incorrect names for some vehicles
  • Destinations should now be named properly
  • Vehicles now get deleted when you stop job
  • Job now displays distance to target
  • Moved RTS Aviatior drop-off at PBA

PIGS:

  • Fixed a location in PIGS's Mission Row PD heist

Bay Area Towing:

  • Removed all company members (no cooldown!)
  • Removed vehicles from dealership
  • Removed capacities from vehicles so you can still get your trunk contents, but not store new items
  • Allowed all company items to be trashed

Vouchers / EXP Tokens:

  • Removed all Vouchers from jobs
  • Jobs that gave Vouchers now provide EXP Tokens plus the original value of the Voucher
  • EXP Tokens can be redeemed instantly for 0.025 experience each
  • EXP Tokens can be turned into Bonus EXP
  • Each Bonus EXP item gives an additional 0.1 experience the next time you earn experience
  • Vouchers can no longer be traded, and can be exchanged for Bonus EXP at the Grand Exchange
  • Bonus EXP items can be traded and sold on the marketplace, EXP Tokens cannot

Bugfixes:

  • Fixed a bug where you could skip prospecting animations
  • Fixed the Gut Knife Grinder not automatically grinding fish

Quality of Life:

  • Added an "Open Backpack" keybind

Server:

  • Fixed issues with the Simulator Radio interface causing some users to appear as banned
  • Added some new utility features

Simulator Radio:

  • Current song is now shown when listening to the station
  • Notifications in chat when the presenter changes
  • You can now submit song requests from the game using /simrad
  • The amount of players listening with you is now shown

Cargo Pilot:

  • Increased Experience gained per cargo based on quantity delivered
  • Increased money earned per cargo based on quantity delivered

Companies:

  • Fixed a bug where RTS vehicles remained after being abandoned
  • Removed POA from the CollinsCo Cabbie route

Backpacks:

  • Added backpacks
  • Backpacks are small secondary inventories
  • Having a backpack in your inventory shows an extra menu option "Open Backpack"
  • The backpack works like an Ender Chest in Minecraft does, it's one inventory per person
  • You can not put backpacks in backpacks (this isn't Tibia)

Prospecting:

  • Added additional areas for prospecting zones to appear
  • Added some extra items to the drop tables
  • Added usage options to some prospecting items
  • Added backpacks to rare loot tables

Bugfixes:

  • You now get fireworks when leveling up a virtual level

Trucking and similar Cargo jobs:

  • When buying, selling and converting cargo, you can now use your Trunk directly
  • While the Trunk menu is open, items will be taken from and added to the Trunk instead of your inventory
  • This removes the need to constantly put and take cargo within the trunk
  • If you do not have a trunk open, it will instead use your inventory
  • Jobs such as Trucking, Cargo Pilot and various other similar jobs all benefit from this

Re-worked Cargo Piloting:

  • Added Cargo stops to all major airports
  • Removed Cargo variations in place for a single cargo type
  • You now gain Player and Strength skill EXP from cargo
  • Cargo price now scales with your level, meaning you get paid more as you level up
  • Each airport has a selection of new airports to deliver to
  • You unlock new route paths between airports as you level up
  • Cargo will eventually deplete in high-demand areas, meaning that longer routes are more sustainable
  • Cargo no longer has multiple possible destinations, you select your next destination when loading new cargo

Fishing:

  • Added different tiers of Tackles, they're consumed when fishing and improve catch speed
  • Tackle can be obtained from Prospecting or from Tackle Boxes (also from Prospecting)
  • Added the Shiny Rod, which allows you to fish non-stop for 5 minutes before it breaks
  • Increased Gut Knife upgrade chance when gutting fish
  • Increased chance of getting higher tier knives from upgrades
  • Added a new type of StatTrak Gut Knife

Prospecting:

  • Lowered Prospecting Scanner price to 10 Skill Tokens (in Market (Fishing / Diving))
  • Added more types of items to find, and added actual inventory items
  • Added higher rarity loot tables, some of the better ones even announce in chat!
  • Added various rare and previously unobtainable items to rare drop tables
  • Added Tackles for Fishing
  • Prospecting now yields Mining and Strength experience
  • The available prospecting zone is picked out at random from a set of locations
  • Fixed a softlock when entering vehicles while Prospecting

Jobs:

  • Train job now automatically cancels when you leave your train
  • Added Player and Strength EXP yields to Cargo Pilot
  • You no longer receive Cargo Pilot Vouchers
  • Increased Cargo Pilot EXP to make up for the lost vouchers
  • Added Player and Trucking EXP yields to Garbage job
  • Lowered amount of Garbage Vouchers received during the Garbage job (end bonus still remains!)

Garages:

  • Garage now automatically reloads when purchasing a new vehicle
  • Added an LSC notification when you spawn uncustomized vehicles
  • Saved Extra Parts now apply automatically
  • Osprey and Avenger now appear under the Planes category of your garage

Los Santos Customs:

  • Renamed "Respray" to "Respray & Paintjobs"
  • Moved "Liveries" into Respray & Paintjobs category
  • Added "Extra Parts" menu to toggle vehicle extras (for certain vehicles)

Radio:

  • Added Simulator Radio (simulatorradio.com) as an in-game radio station
  • Custom radios now play when using Mobile Radio

HUD/UI:

  • Runway HUD now displays runway nicknames (main, side, jet)
  • You can now navigate back from transformer sub-menus (trucking locations et al.)

Companies:

  • Fixed an exploit where PIGS heists would resume after being cancelled

Vehicles:

  • Visual cargo now loads when you spawn your vehicle (currently only for Speedo Express)
  • Added radar to PostOP JU-52
  • Speedo Express now has at least 30 kg of trunk space (incorrectly had 10 kg for new players)
  • Replaced train horns
  • Possible fix to broke bale trailer(?)
  • Osprey and Avenger now appear under the Planes category of your garage

Mount Gordo Airport:

  • Added Mount Gordo Airport (MGA), a replacement for PIA
  • Moved Airline Pilot locations to MGA (from PIA)
  • Added Repair Point to MGA
  • Added Fuel Station to MGA
  • Moved blips and markers to MGA (from PIA)
  • Changed all item text from PIA to MGA
  • Moved Imperial Airlines locations to MGA (from PIA)
  • Moved Cargo Pilot merchant to MGA (from PIA)
  • Added garage to MGA
  • Moved RTS Aviator locations to MGA (from PIA)
  • Moved CollinsCo Air locations to MGA (from PIA)
  • Added lights to MGA (from live-stream)

World:

  • Added Mt. Gordo Airport
  • Removed Procopio International Airport
  • Re-made Paleto Bay Airport
  • Re-made Pacific Ocean Airport
  • Improved PostOP Airport lighting
  • Improved San Chianski Airport lighting
  • Improved Chumash Island Airport lighting
  • Added distant lights to SSIA
  • Updated layout on San Chianski Airport

Factions:

  • Added boat garages to factions

Marketplace:

  • Added marketplace "Redeem All" option
  • Show "x pending marketplace listings" when joining
  • Added marketplace to Phone / Services menu
  • Increased Marketplace limitations ($1B listings, 10k items)
  • Gut Knives no longer stack on top of eachother in the marketplace

Food:

  • Reworked item breakdown yields
  • Different food types now give specific types of components

Quality of Life:

  • Increase Airline Pilot target marker render distance
  • Virtual EXP is now automatically updated on login
  • Add Mastodon feed to home screen
  • You can no longer "accidentally" exit moving planes and helicopters
  • Increased range of Los Santos Customs entry point
  • You can now also use the old button to repair vehicles (LB on controller)

Misc:

  • Removed old ems playeroptions buttons
  • Removed debug logging from prospecting controller
  • Changed vehicle repair text to read "honk" instead of "press e"
  • Added table.has utility function
  • Server 2 (OS-1) lets you know we have other servers when joining
  • Added Developers note to server listings
  • Added verified chat tag for future use
  • Chat Title and Prefix Icons now unassign if they don't exist
  • Added special 1M Exp titles for Trucking and Airline Pilot
  • Altered recipe for Complete Meals
  • Added beta watermark
  • Merge certain dynamic item listings in Marketplace
  • Fix Sultan R's modkit to not mess with the Sultan Classic
  • Significantly increase Phone ATM price
  • Improved welcome messages
  • Disable prospecting logging
  • Replaced PIA with MGA in ATC systems
  • Skipping weather now sets remaining time to 0 rather than skip weather
  • Increase weather tick rate
  • Made sure trunks save when changed externally

Bugfixes:

  • You can no longer warp with vehicles in a non-vehicle warp
  • Fixed incorrect chat data being reset
  • Fixed identification error
  • Fixed chat title being unassigned on join
  • Totally fix those 1M exp titles
  • Remove console spam
  • Correctly assign the fishing zone when starting to fish
  • Renamed MGA files to prevent conflicts
  • Fixed malformed exp yields for Cargo Pilot
  • Fixed symbol codes for license names
  • Fixed blocked/obscured CollinsCo Boat locations
  • Different Gut Knives no longer merge in your inventory

Server:

  • Compare client and server modules to ensure stuff runs as expected
  • Add Cfx.re Account linking soft-requirement
  • Automatically link Cfx.re Account whenever present
  • Added greater than or equal operator for permission based aptitude test
  • Take/add items in trunk for transformers when trunk is open
  • External chest interface for inventory management
  • Make sure trunks save when changed externally
  • Added placeholder item names and description for items without data
  • Added support for dynamic pay in transformers
  • Randomize randomizer and randomly randomized intervals
  • Updated Airport Generator
  • Added lights data to each airport tile and module
  • Added onobtained and onremove callbacks to items