Changelogs
From Tycoon Gaming
Patches and bugfixes:
- Stop Job no longer deletes any vehicle
- Heavy planes can no longer call JET runways
- Personal vehicles now only migrate if the model is the same
- Water should now unflatten when leaving your plane
- WarMenu now disables controls
- Vouchers can no longer be moved without turning into EXP Tokens
- Bonus EXP is now applied before experience modifiers
- Fixed EXP Token redeem description
- Cargo Pilot now gives EXP Tokens to your inventory
- Flagged vehicles can no longer be repaired or enter LSC
- RTS vehicles are now flagged for no repair or LSC modding
- Train Conductor now gives experience beyond level 100
- Airline Job now gives Player experience
- Repair block should now be per vehicle rather than per job
- You can only call ATC once every 5 seconds now
Airports:
- Added new custom runway markers
- Added runway numbers to FIA
- Added runway numbers to CIA
- Added runway numbers to PostOP
- Added new runway end piece with treshold rather than chevrons
- Replaced all (4) runway ends with treshold variants at POA
- Replaced 2 runway ends with treshold variants at PBA
- Replaced 3 runway ends with treshold variants at SCA
- Replaced 2 runway ends with treshold variants at MGA
- Replaced 3 runway ends with treshold variants at CIA & fixed JET end
- Replaced all (4) runway ends with treshold variants at PostOP
- Moved CIA JET runway 18L markings
- Removed remains of Procopio Airport
Chat:
- Added new chat message templates
- Added special verified name format
- Added Font Awesome to chat
- Added dynamic chat title support
- Added verified discord role integration
Prospecting:
- Added additional prospecting zones to the pool
- Added image to Prospecting Zone blip info
ATC:
- Re-worked ATC system
- ATC menu has been re-created
- Nearest airport is now shown on the top of the menu
- Automatically calls Landing or Takeoff for you (can also manually choose)
Marketplace:
- Items that can be traded on the Marketplace now shows their estimated selling prices
- Fixed gut knife variations showing in stock gut knife category
Trunks:
- Adding items to your trunk now increases the physical weight of your vehicle
- Trashing items in your trunk now updates the display properly
Toll Roads:
- Added Toll Roads
- Tolls are automatically paid when you pass through a toll plaza
- Toll fee is based on 3 factors:
- Vehicle class - Player level - Vehicle weight (and trailer weight!)
- Increased Toll Card market price from $35 to $750
- Added some new locations around the map
Jobs:
- Paramedic Job now gives EMS experience plus EXP Tokens
- Removed unclear and broken EMS locations
- Cargo Piloting now gives EXP Tokens
- Added start points for MGA and PBA for Airline Pilot
Trucking:
- Added x100 Flint export option to McKenzie Export
- Fixed "Electronics x2" option name
HUD/UI:
- Added a new icon for Speed Traps
- Added a new icon for Toll Roads
- Higgings Helipad is now visable on the map
World:
- Removed more car generators
- Re-added the POA ATC Tower
- Ground markers now show up based on camera range
- Runway numbers now show up based on camera range
- Floating text now appears based on camera range
- Added an LS Customs in Downtown Vinewood
- Added additional info text at City Hall
- SSIA objects now load based on camera position
- Object loader now loads based on camera position
Misc:
- New players now start with $40k in their bank, in addition to the $10k in their wallet
- Changed Heli spotlight to X on controller from bumper
- Added icons to several floating texts for new players
- Money display turns green when increasing and red when decreasing
- Separated keyboard and controller controls for Cruise Control
- Local player blip now shows up as what other players see
- Water is calmed only when below 40m, rather than at all times in a plane
- Replaced Grand Exchange options with "convert to exp token" options
- Added repair point to bus depot
- Cruise control is now mapped to x on xbox controller
- Added more fuel types to stations around the map
- Added additional fonts
- Added Font Awesome as game fonts
- Certain job and company items can now longer be put in self storage
- Business Boat Garages should now spawn correctly
Optimizations:
- Improved Fuel Script render performance
- Implemented WarMenu optimizations
Vehicles:
- Added the Jugular
- Added the Caracara 4x4
- Added the Komoda
- Added the Outlaw
- Fixed an issue with cruise control and boats
- Owned vehicles are now stored using network IDs, lowering chance of losing ownership
- Updated PostOP 747 garage name
Server:
- Added GetPlayersByPermission function to framework
- Added SecondsToDuration util function
- Added Warmenu module to common
- Dynamic Market / Shop item descriptions
- Allow dynamic menu descriptions
- Implemented item denial of storage system
- Allow specifying chat template as non-escaping
- Disabled anti-instancing system
- Implemented license categories, only the most significant license is shown per category
First Responders:
- Fixed "Box of Pills x5" option name for FRLLC
- Added x10 Plastic option to FRLLC
- Moved Mount Zonah Dropoff for FRLLC
Imperial Airlines:
- Added x100 Packages Meals and x100 Airline Meals options to IA
- Fixed incorrect Criminal Request names for IA
CollinsCo:
- Updated the CollinsCo Yacht handling
- Removed PBA Terminal 3 from CollinsCo Air jobs
- Dropoff markers will now be displayed within 120m during Cabbie
- Set max Seaman job distance to 8000m
- Added more Seaman starting locations
- Fixed resetting cooldown when stopping Air job
RTS:
- Added some leniency to damage
- Reduced the cooldown for picking up vehicles
- Fixed an issue with heavy always spawning facing north
- Fixed incorrect names for some vehicles
- Destinations should now be named properly
- Vehicles now get deleted when you stop job
- Job now displays distance to target
- Moved RTS Aviatior drop-off at PBA
PIGS:
- Fixed a location in PIGS's Mission Row PD heist
Bay Area Towing:
- Removed all company members (no cooldown!)
- Removed vehicles from dealership
- Removed capacities from vehicles so you can still get your trunk contents, but not store new items
- Allowed all company items to be trashed
Vouchers / EXP Tokens:
- Removed all Vouchers from jobs
- Jobs that gave Vouchers now provide EXP Tokens plus the original value of the Voucher
- EXP Tokens can be redeemed instantly for 0.025 experience each
- EXP Tokens can be turned into Bonus EXP
- Each Bonus EXP item gives an additional 0.1 experience the next time you earn experience
- Vouchers can no longer be traded, and can be exchanged for Bonus EXP at the Grand Exchange
- Bonus EXP items can be traded and sold on the marketplace, EXP Tokens cannot
Bugfixes:
- Fixed a bug where you could skip prospecting animations
- Fixed the Gut Knife Grinder not automatically grinding fish
Quality of Life:
- Added an "Open Backpack" keybind
Server:
- Fixed issues with the Simulator Radio interface causing some users to appear as banned
- Added some new utility features
Simulator Radio:
- Current song is now shown when listening to the station
- Notifications in chat when the presenter changes
- You can now submit song requests from the game using /simrad
- The amount of players listening with you is now shown
Cargo Pilot:
- Increased Experience gained per cargo based on quantity delivered
- Increased money earned per cargo based on quantity delivered
Companies:
- Fixed a bug where RTS vehicles remained after being abandoned
- Removed POA from the CollinsCo Cabbie route
Backpacks:
- Added backpacks
- Backpacks are small secondary inventories
- Having a backpack in your inventory shows an extra menu option "Open Backpack"
- The backpack works like an Ender Chest in Minecraft does, it's one inventory per person
- You can not put backpacks in backpacks (this isn't Tibia)
Prospecting:
- Added additional areas for prospecting zones to appear
- Added some extra items to the drop tables
- Added usage options to some prospecting items
- Added backpacks to rare loot tables
Bugfixes:
- You now get fireworks when leveling up a virtual level
Trucking and similar Cargo jobs:
- When buying, selling and converting cargo, you can now use your Trunk directly
- While the Trunk menu is open, items will be taken from and added to the Trunk instead of your inventory
- This removes the need to constantly put and take cargo within the trunk
- If you do not have a trunk open, it will instead use your inventory
- Jobs such as Trucking, Cargo Pilot and various other similar jobs all benefit from this
Re-worked Cargo Piloting:
- Added Cargo stops to all major airports
- Removed Cargo variations in place for a single cargo type
- You now gain Player and Strength skill EXP from cargo
- Cargo price now scales with your level, meaning you get paid more as you level up
- Each airport has a selection of new airports to deliver to
- You unlock new route paths between airports as you level up
- Cargo will eventually deplete in high-demand areas, meaning that longer routes are more sustainable
- Cargo no longer has multiple possible destinations, you select your next destination when loading new cargo
Fishing:
- Added different tiers of Tackles, they're consumed when fishing and improve catch speed
- Tackle can be obtained from Prospecting or from Tackle Boxes (also from Prospecting)
- Added the Shiny Rod, which allows you to fish non-stop for 5 minutes before it breaks
- Increased Gut Knife upgrade chance when gutting fish
- Increased chance of getting higher tier knives from upgrades
- Added a new type of StatTrak Gut Knife
Prospecting:
- Lowered Prospecting Scanner price to 10 Skill Tokens (in Market (Fishing / Diving))
- Added more types of items to find, and added actual inventory items
- Added higher rarity loot tables, some of the better ones even announce in chat!
- Added various rare and previously unobtainable items to rare drop tables
- Added Tackles for Fishing
- Prospecting now yields Mining and Strength experience
- The available prospecting zone is picked out at random from a set of locations
- Fixed a softlock when entering vehicles while Prospecting
Jobs:
- Train job now automatically cancels when you leave your train
- Added Player and Strength EXP yields to Cargo Pilot
- You no longer receive Cargo Pilot Vouchers
- Increased Cargo Pilot EXP to make up for the lost vouchers
- Added Player and Trucking EXP yields to Garbage job
- Lowered amount of Garbage Vouchers received during the Garbage job (end bonus still remains!)
Garages:
- Garage now automatically reloads when purchasing a new vehicle
- Added an LSC notification when you spawn uncustomized vehicles
- Saved Extra Parts now apply automatically
- Osprey and Avenger now appear under the Planes category of your garage
Los Santos Customs:
- Renamed "Respray" to "Respray & Paintjobs"
- Moved "Liveries" into Respray & Paintjobs category
- Added "Extra Parts" menu to toggle vehicle extras (for certain vehicles)
Radio:
- Added Simulator Radio (simulatorradio.com) as an in-game radio station
- Custom radios now play when using Mobile Radio
HUD/UI:
- Runway HUD now displays runway nicknames (main, side, jet)
- You can now navigate back from transformer sub-menus (trucking locations et al.)
Companies:
- Fixed an exploit where PIGS heists would resume after being cancelled
Vehicles:
- Visual cargo now loads when you spawn your vehicle (currently only for Speedo Express)
- Added radar to PostOP JU-52
- Speedo Express now has at least 30 kg of trunk space (incorrectly had 10 kg for new players)
- Replaced train horns
- Possible fix to broke bale trailer(?)
- Osprey and Avenger now appear under the Planes category of your garage
Mount Gordo Airport:
- Added Mount Gordo Airport (MGA), a replacement for PIA
- Moved Airline Pilot locations to MGA (from PIA)
- Added Repair Point to MGA
- Added Fuel Station to MGA
- Moved blips and markers to MGA (from PIA)
- Changed all item text from PIA to MGA
- Moved Imperial Airlines locations to MGA (from PIA)
- Moved Cargo Pilot merchant to MGA (from PIA)
- Added garage to MGA
- Moved RTS Aviator locations to MGA (from PIA)
- Moved CollinsCo Air locations to MGA (from PIA)
- Added lights to MGA (from live-stream)
World:
- Added Mt. Gordo Airport
- Removed Procopio International Airport
- Re-made Paleto Bay Airport
- Re-made Pacific Ocean Airport
- Improved PostOP Airport lighting
- Improved San Chianski Airport lighting
- Improved Chumash Island Airport lighting
- Added distant lights to SSIA
- Updated layout on San Chianski Airport
Factions:
- Added boat garages to factions
Marketplace:
- Added marketplace "Redeem All" option
- Show "x pending marketplace listings" when joining
- Added marketplace to Phone / Services menu
- Increased Marketplace limitations ($1B listings, 10k items)
- Gut Knives no longer stack on top of eachother in the marketplace
Food:
- Reworked item breakdown yields
- Different food types now give specific types of components
Quality of Life:
- Increase Airline Pilot target marker render distance
- Virtual EXP is now automatically updated on login
- Add Mastodon feed to home screen
- You can no longer "accidentally" exit moving planes and helicopters
- Increased range of Los Santos Customs entry point
- You can now also use the old button to repair vehicles (LB on controller)
Misc:
- Removed old ems playeroptions buttons
- Removed debug logging from prospecting controller
- Changed vehicle repair text to read "honk" instead of "press e"
- Added table.has utility function
- Server 2 (OS-1) lets you know we have other servers when joining
- Added Developers note to server listings
- Added verified chat tag for future use
- Chat Title and Prefix Icons now unassign if they don't exist
- Added special 1M Exp titles for Trucking and Airline Pilot
- Altered recipe for Complete Meals
- Added beta watermark
- Merge certain dynamic item listings in Marketplace
- Fix Sultan R's modkit to not mess with the Sultan Classic
- Significantly increase Phone ATM price
- Improved welcome messages
- Disable prospecting logging
- Replaced PIA with MGA in ATC systems
- Skipping weather now sets remaining time to 0 rather than skip weather
- Increase weather tick rate
- Made sure trunks save when changed externally
Bugfixes:
- You can no longer warp with vehicles in a non-vehicle warp
- Fixed incorrect chat data being reset
- Fixed identification error
- Fixed chat title being unassigned on join
- Totally fix those 1M exp titles
- Remove console spam
- Correctly assign the fishing zone when starting to fish
- Renamed MGA files to prevent conflicts
- Fixed malformed exp yields for Cargo Pilot
- Fixed symbol codes for license names
- Fixed blocked/obscured CollinsCo Boat locations
- Different Gut Knives no longer merge in your inventory
Server:
- Compare client and server modules to ensure stuff runs as expected
- Add Cfx.re Account linking soft-requirement
- Automatically link Cfx.re Account whenever present
- Added greater than or equal operator for permission based aptitude test
- Take/add items in trunk for transformers when trunk is open
- External chest interface for inventory management
- Make sure trunks save when changed externally
- Added placeholder item names and description for items without data
- Added support for dynamic pay in transformers
- Randomize randomizer and randomly randomized intervals
- Updated Airport Generator
- Added lights data to each airport tile and module
- Added onobtained and onremove callbacks to items